As wrestling games moved closer to simulating real-life action between ropes, it felt like some of the magic that made the genre such a hit during the N64 and early PlayStation days was lost. AEW Fight Forever aims to rekindle that magic, and it succeeds for better or worse — Fight Forever plays much like his WWF No His Mercy. Core he stabbed me with a small stone, though the gameplay certainly hit me with a wave of nostalgia. And a pebble of something that doesn’t hold up very well by modern standards.
Let’s start with the good things. Fight Forever is the solid, accessible arcade wrestling game the genre so desperately needs. It tried to fill the gap that WWE 2K Battlegrounds tried to fill, but fell short. There is a button to punch, a button to kick, and a button to grapple, and by holding these buttons you can perform slower but more powerful versions of each of these techniques. Defenders have a button to block strikes and a button to block grapples, and if you time your block just before the attack lands, you’ll be rewarded with a reversal. and, as in the days of the N64, simplicity works well.
Other small nuances from No Mercy remain. While crouched, you are invulnerable to attacks and can punish overly aggressive enemies with quick strikes to regain control of the match. Alternatively, if your opponent is tactically wise and retreats, you can quickly backroll and reset to a neutral position.
The momentum system also returns in exactly the same way. A colored momentum meter changes from green to yellow to orange to bright red as the landing moves. If hit, it will be consumed and turn blue. Once your momentum meter is full, you can perform one of your signature moves by pressing the directional pad after landing your grapple. Alternatively, you can taunt to access the finisher.From there, you have a limited amount of time to hit your final move before the momentum meter turns green again.
Great tension begins when a character has a finisher in the chamber. The player with the finisher tries to land it as soon as possible, while the defending man attempts a last-ditch effort to counter it. Because if so, they can steal the momentum and have access to their own finisher. , when he fought back with One Winged Angel and took the pin. It’s the perfect encapsulation of what makes wrestling games so exciting, and Fight Forever nailed that feeling.
But it wasn’t all nostalgic bliss. The build I’ve played with Fight Forever has some major hit detection issues. I landed the first hit of my strike combo, then completely blew each follow-up his strike and ended up on the side taking a series of hits. Moments like this are especially frustrating. Because getting knocked down in Fight Forever makes it very difficult to get back into the fight.you are basically Have A problem exacerbated by the fact that the demo was playing against an AI as opposed to a human in order to land a reversal to change the course of the match. implements quick escapes under the bottom rope, increased opportunities to counter certain combo strings, movement beyond initial strikes and grapples, limited comeback mechanics, and more. Give me another chance to get back into the fight.
Another disappointment is how short the entrance is. They are only about 10 seconds long and are confined to only the most iconic parts of each entrance. I mean, you hear Kenny Omega throat his slit taunts and Adam Cole’s “Adam Call him babey” shout, but that’s it. Broadly speaking, this is the smallest of complaints, but the entrance is such a big part of AEW’s programming that it’s hard not to be a little let down by the truncated sequences. The era of wrestling games.
Overall, my impression of AEW Fight Forever is exactly what it’s like. It’s a throwback to what many considered the golden age of wrestling games. There are definitely areas that could use a little more modernization and a little cleanup, but even with those issues, I firmly believe this is exactly the type of wrestling game fans need right now. The mainstream, just as AEW itself has established itself as a much-needed alternative to the mainstream of professional wrestling.