Gaming PC

’Atomic Heart” Arrives on PC Without Ray Tracing After Years of Nvidia Promotion

Mundfish atomic heart is launching today, but without ray tracing, a feature the developers and Nvidia have been pushing for years. It was once Nvidia RTX’s next flagship game, but seems to have been delayed last minute on PC features, according to reviewers.

“I noticed that the review build I received last week was missing the ray tracing option, so I reached out to the game’s PR team to see if I’m missing something or if it’s planned to be added in an update. .” Written by James Archer rock paper scissors shotgun“The response confirmed that their absence was not an error and that ‘developers will consider implementing this post-launch’. See you soon!” “

That’s pretty shocking: Nvidia included atomic heart Since we announced the RTX 20 series in 2018, we’ve been keynotes at major press events. Nvidia and Mundfish showed off the game’s reflections and lighting at Gamescom almost four and a half years ago.

Nvidia indicated A similar demo at CES 2019 continued to promote the game, including Post an “exclusive” look at the game Last month it ran at 4K on both RT and DLSS 3.

in an interview and WCCF Tech Founder of Mundfish, published February 9, atomic heart Director Robert Bagratuni said of the game, which takes place in a Soviet utopia in an alternate universe, “While the console doesn’t currently support RT, we want to give players the best and optimized visual experience possible.” I am trying,” he said. However, Bagratuni said he didn’t say anything about the PC version.

We can only speculate as to why the game was launched without ray tracing. Perhaps Mundfish was worried about potential performance, but it’s also possible that the latest bug caused the problem.

Bryan Del Rizzo, Global PR Director at Nvidia, said: tom’s hardwareHe said all ray tracing questions should be directed back to Mundfish.

atomic heart It was launched alongside some of Nvidia’s other technologies. His Jarred Walton, GPU editor, dug into the settings of our own copy and found settings for DLSS, Reflex, and Frame Generation. DLSS is also part of his RTX feature set, so technically the game he keeps as part of Nvidia’s “RTX on” category… but lots of shiny reflections, shadows, etc. I was looking forward to

The game has 5 presets: Atomic, Ultra, High, Medium and Low. Differences include options for motion blur, antialiasing, animation quality, shadows, ambient occlusion, number of objects, volumetric fog, textures, model quality, and vegetation density.

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