Video Games

Atomic Heart: The Final Preview

Nearly five years after the stunning reveal trailer, Atomic Heart is only a month away from launch. This is strictly a single-player first-person shooter that thrusts you into an alternate historical setting of the Soviet Union and challenges you. An army of angry androids. The good news is that after practicing in his first two hours of almost the final build of the game, this Bolshevik his Bioshock seems worth the wait. Its super-strong combat, engaging storyline, and epic setting are all on display. It clicks seamlessly into place to form a cohesive whole, flashing into a vibrant life like one of his many deadly assembly line creations.

The opening moments of Atomic Heart’s 25-hour campaign reportedly saw the ruined Vavilov facility, where a violent robotic uprising was cleared from the sun-drenched streets of the city of Chelomei, high in the clouds. takes you deep into the dark underworld of Almost all human workers. Weapons and skills are deployed fairly slowly in this first stage. With only a firefighter’s ax and limited shells for a shotgun, I found myself preferring stealth whenever possible. So it’s equally good that the first upgrade you unlock is the ability to track enemies through walls and shock Dandelion’s surveillance cameras to avoid alarming detections.

The stark challenge posed by Atomic Heart’s early enemy types when alerting the guards to their presence gave my system a bit of a shock (or, really, system shock If necessary). These resilient Terminator types ignore cover in favor of creating a beeline, opening their animatronic mouths even if they can dash in circles to create some distance. tend to fire hot lasers. Death in your direction. I have to admit I died a few times early on to get used to the rhythm of the heavyweight melee combat system, but unlocking alternate attacks and gradually transforming these robotic Russkis into pieces of Soviet scrap debris. Spark.

I was gradually able to turn these robot Russkis into sparking shards of Soviet scrap.


As I explored the dark nooks and crannies of Atomic Heart’s first facility, I was amazed at the many examples of intelligent design. Rummaging corpses and cabinets for ammo and crafting materials is a tedious but necessary evil in most other first-person shooters. Raising gold coins from the level of Luigi’s mansion saves time. Taking the time to explore every nook and cranny around you hasn’t been rewarded yet. , enjoyed the occasional optional distraction…at a public phone booth.

robot lock

Of course, if you’re going to fill your game with machine geeks, you’re going to want an equally metal-heavy soundtrack, and as a big fan of Doom, composer Mick Gordon’s signature detuned guitars are a must. and double-kicked drums.. Like some sort of first-person shooter sommelier, Gordon’s ability to pair headbanging riffs and headshots admirably isn’t an understatement, and Atomic Heart’s more intense action. The sequence becomes even more exhilarating as a result of his involvement.

I couldn’t get enough of the heavy metal shredding that comes with shredding heavy metal, but I’m still not completely enamored with Atomic Heart’s mouthy main star. Agent P-3’s Quip aims to be a swagger in his style of action hero, but the 14-year-old comes across as something close to the recurring trash talk of his Fortnite fans, and has a lot of atomic from the likes of Half-Life 2. You will be given what is appropriate for your heart. In BioShock and Doom, sometimes I wish I had poached one of the silent protagonists in the meantime.

At least I was entertained by the number of friendlier robots I encountered, the constant dirty talk and double entenders from NORA, the surprisingly horny weapon benders usually found near the Atomic Heart save point, but I wondered if it would actually be possible to report AI to HR. She seems to be a particularly vile kind of her Siri, all trading with flirtatious remarks like, “I can’t wait for your strong hands to grab my interface in lustful abandon!” approve the

There are also concerns that the large open spaces between Atomic Heart’s five main facilities lack interesting discoveries. Testing my electroshock and forced slam abilities on a group of sentries on patrol and desperately trying to take down a repair robot before reviving my tin can companion was no doubt fun, but the world around me made me realize that I was in the world. In the short time I spent exploring the nooks and crannies of the city, it appeared to be inhabited by the same handful of farmhouses and drivable vehicles. In contrast to the game’s opening in Cheromee City, which can only be experienced in a linear fashion.

That said, even if the open-world area primarily serves as a place to blast hordes of robots to obtain spare parts for crafting weapon upgrades, Atomic Heart’s main facility will retain There seems to be enough creativity involved in Adventures range from underground labs with floating bodies of water you can swim in to quickly evade attackers, to various puzzle rooms to take advantage of your growing suite of grove-based powers. That short time definitely piqued my curiosity and made my heart beat faster. If it can maintain its intrigue and ingenuity throughout the journey, it can be downright special.

Tristan Ogilvie is a Video Producer in IGN’s Sydney office.He’s never fought a machine in real life, but once had a tense altercation with a robot bartender in Tokyo. here.

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