Video Games

Bayonetta 3 Review – IGN

I really appreciate the combat in the Bayonetta series, and would consider it about the top five combat systems ever, right next to the games Devil May Cry, God of War, Ninja Gaiden, and Batman Arkham. Incredible to look at, equally great to play, and packed with opportunities for style and creativity thanks to the wide selection of wild weapons at your disposal. and confronts an amazing sequel in that it actually takes a lot of risks by altering the established formula to revitalize a combat system that has only evolved slightly between the first two games. I’m here. Fortunately, these risks pay off. Bayonetta 3 features fresh new ideas that enhance its 13-year-old combat system, an impressive amount of variety across its 10- to 12-hour campaign, and the trademark sexiness that makes the series one of a kind. A vibrant sequel with even more Bayonetta style. Kind.

While the first two Bayonetta games are directly linked as far as story goes, Bayonetta 3’s story is largely independent, requiring only surface-level details about who the main characters are. So if you’re worried about jumping into Bayonetta 3 without playing the original, don’t worry. Everything you need is at your fingertips. That said, Bayonetta 3’s story is the weakest of the trilogy, which is especially disappointing after it gets off to such a promising start. It opens with a mysterious and powerful new villain and a surprisingly dark prologue chapter that introduces unfamiliar scenes in Bayonetta.

But the mysteries surrounding the villains are never rewarded. His motives remain largely unexplained, and the stakes initially set feel largely pointless in the grand scheme of things. The journey you interact with yourself is at least a delightful romp, but the overall story, including the whys and hows, never quite satisfactorily come together.

Despite her appearance, Viola is actually lovably demure.


One of the highlights of the story, however, is the introduction of Viola. She’s our second playable character, and a completely different character that looks like a punk protagonist plucked straight from her action game. Too many spiked leather belt buckles on her jacket and a Japanese sword dangling behind her back. But what I love most about Viola is that despite her appearance, she’s actually adorable and docile. This makes her an effortlessly cool and confident Bayonetta great opponent, with a really great chemistry that makes for great moments between the two.

Pure platinum match

While Bayonetta 2 was largely an iterative sequel and didn’t try to fix what wasn’t broken, Bayonetta 3 was far more ambitious, and from Bayonetta’s core combat prowess you can find and equip new weapons. We’re making radical changes to everything, even the way you do it. As for how she acquires new techniques and abilities for those weapons, and even how she uses magic.

Let’s start there. Let’s start with the excellent new daemon slave mechanic. In addition to using Summoning Demons as a finishing move, Bayonetta can now freely summon and engage in battle by holding down the left trigger. is locked in place and is vulnerable when dancing to continue summoning, depleting the magic meter and being able to use the buttons to punch, kick, or control demons freely with the left stick while using the buttons. Fire a ranged attack or use the demon’s special ability.

It was a power trip from hell, and my first reaction when using the beastly Gomorrah to easily defeat an enemy was that it took about 30 seconds to defeat the enemy. It does a really nice job of dampening the power of the summons as it progresses. If the damage is too great, the summon can also be killed, allowing one move to completely destroy the summon and put it on a cooldown timer before undoing it. There are even enemies. One particular enemy type doubles when killed by one of your demons, while another type of enemy nimbly dodges every attack they throw. What you really have to watch out for, though, is the summoning rage meter. When this is maxed out, enemies will turn against you and there will be no way to unsummon. It’s really a high risk versus high reward situation.

Platinum does a really great job of holding back the power of summoning as the campaign progresses.


My favorite thing about the Demonslave system is that you can queue two commands at once and you can’t move while summoning or issuing commands, but once commands are queued you can move freely. . Move, attack, dodge, whatever you want. So if you can multitask well and can quickly issue another command to summon while balancing your own attacks, you can fight alongside them for a long time. This adds another depth to Bayonetta. 3 is already insanely deep combat. One of my favorite things about her is summoning Baal, who can sing for her special attacks. If she can sing her four verses without being taken out, she summons a rain of blood that deals great damage to all enemies. The room, often the fight, ends all by itself.

Another big change to combat in Bayonetta 3 is that you can no longer equip specific weapon sets on Bayonetta’s arms or legs. Instead, when you pick up a new weapon, it works as a set with unique attacks for both punches and kicks. I had no problem with the mix and lack of matching of different weapon types, mainly due to the insane and plentiful arsenal of Bayonetta’s weapons. There is a versatile Ignis yo-yo to attack. The Dead End Express is a literal demon train that Bayonetta can wield like a chainsaw or ride like a locomotive to sneak up on enemies. And the Ribbit Libido is a mic stand that lets you kick out like a rock star and sing a little quip to buff your offense or defense. By the time I was done, I had 10 weapons and 9 of his demons to play with. All of these had their own skill his tree with upgradable abilities. Bayonetta has historically had some of the wildest weapons in all of her games, but I think you could easily say that these surpass her previous games on her own.

Bayonetta’s arsenal is insane and plentiful.


And while Viola doesn’t have access to Bayonetta’s insane assortment of weapons and summons, it’s still fun to play in combat. It can be thrown to transform into Cheshire, a very powerful and cheerful cat demon. You have to fight with a fixed set of moves, and you can’t use Witch Time, a staple of the series.

Witch Hour, of course, is a temporary slow-mo that activates when dodging attacks at the last second as Bayonetta. However, as Viola, you should time your block with her sword instead just before the attack hits her. There’s a period, but once I got used to it, I could really enjoy the Viola chapter as a nice little break from the traditional demon-summoning heavy Bayonetta chapter.

witch’s liquor

Bayonetta 3 isn’t just about combat, in fact one of the things it does better than its predecessor is the ease with which you can mix and match gameplay styles. You don’t fall into the trap of many action games where you feel like you’re moving from a blocked combat encounter to a blocked off combat encounter until you reach the end of the level. Lots of wide-open sections where exploration is the focus, hidden missions that grant valuable life or magic-increasing items, fun and goofy stealth side missions starring Jeanne, and rewarding rhythm game boss fights. give. Legitimately jaw-dropping action sequences that keep you in control while all sorts of chaos ensues around you.

But many of these wild scenes come at a price. Bayonetta 3’s performance on his Switch is decidedly not good. That character looks gorgeous as ever, but the environment and background elements are amazing considering he seems a generation behind the Switch’s abilities. But while framerate drops are always frustrating, Bayonetta 3 stays at 60fps for most of the fight, and major performance issues only rear its head when the action gets a little too ambitious. For example, a cruise ship in the midst of a devastating tsunami engages in a fierce battle, all the while with the New York skyline collapsing in the background.

Hale does an excellent job of representing every aspect of the character.


And finally, while the absence of original Bayonetta voice actress Helena Taylor is a shame, Jennifer Hale A phenomenal job taking on the role of the title character. The game lets you see different sides of Bayonetta. Needless to say, we get to see more of Bayonetta, and Hale nails every aspect of the character.

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