Video Games

Company of Heroes 3: Modding Details Revealed – IGN First

With skirmishes and multiplayer plus two full single-player campaigns, Company of Heroes 3 already has a lot to offer. And luckily for this third installment he plans to launch mod tools and Steam Workshop support on day one. Mods have been a big part of his RTS scene dating back to the 90s, and an entire genre like his MOBA, which is wildly popular today, was born out of user-generated maps. Relic is fully aware of this, which is why we decided to ship the new Essence Editor when it releases.

“Having mod tools as part of our story has always been a priority from the beginning. We went back and forth on what it looked like in terms of timing. You’ve really invested in the community group as we’ve seen over and over again.”…”This is a very important beat and making the tools and editor available from day one is what we I hope it’s a love letter to the creators who have been stuck in the community for so long.”

In order to be ready for launch, the first release of Essence Editor will be somewhat limited. In particular, custom unit skins and meshes are not yet supported. However, you can combine various clothing items and accessories from units already in Company of Heroes 3 to create custom kits.

“Our modding community has really helped us figure out what the most influential and highest priority features are in our toolset. What I thought was important to was actually lower on the priority list: Higher was being able to do some tuning and run my own modes, scripts, and my own maps. “

Tweak

One of the key parts of this implementation is what Relic calls tuning pacaks, a kind of all-in-one balance mod. If you’re a WWII RTS fan and have very specific opinions about the Tiger II’s speed and armor penetration, or simply want a bigger fight with more guys on screen If so, you can solve the problem here. hand.

Mod tools have come a long way since Company of Heroes 2 was released almost a decade ago.


“Tuning packs allow players to balance the game in their own way. Make units stronger, weaker units, faster or slower.” I’m messing around with it. If you raise it too much, it will affect performance, so use it at your own discretion.”

Mod tools have come a long way since Company of Heroes 2 was released almost a decade ago. Relic faces the challenge of expanding the capabilities of its tools while keeping them easy to use and learn by today’s standards.

“I think this tool is much more user-friendly than the previous Company of Heroes tools and has been well received. I have spent my time.”

You can build new and different types of modes that weren’t possible before.


“Now what we’re seeing and offering is more functionality for creating new maps and atmospheres. You can also do different terrain shaping and mesh management. This is great. But we’ve also added a lot of lua functionality.It’s a richer scripting environment.You can build new and different types of modes that you haven’t seen before.”

“You can adjust the time of day. You can change the time of day from morning to night. We have a new cloud system. You can create custom clouds that animate everything and cast shadows. There’s a lot you can do with your editor.”

fog of war

Total conversion mods are high on the community’s priority list and, like custom skins and models, are not ready for release. But if you want to build individual missions set outside the Italian and North African campaign settings of Company of Heroes 3 (this is World War II, after all), there are quite a few tools to do it. is required.

“If someone wants to make a map of Normandy or something of the Western Front, they can actually use the assets we provided.” There are many things: rocks and things like foliage, many of which are native to all of Europe.” I can.”

There are also plenty of opportunities to create more chaotic and unorthodox mods if you’re not too interested in creating a very authentic and historical experience.

“There’s a fair amount of things you can do with the new mode. I mean, pretty much anything you can think of can probably be built. We already have some really fun internal ideas for what it might look like. Are you going to make a battle royale with only tanks?”

“I thought of a way to make a battle royale with only tanks.”


“If you want to give some units a personality, if you want them to be more aggressive or passive, you can absolutely do that. You can tell the unit to stay away from

To make it easier to find this user-created mayhem, Company of Heroes 3 lets you integrate the Steam Workshop as soon as you hit the beach.

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