Video Games

Dead Space Remake Is Too Scary for Its Own Technical Director

The technical director of the Dead Space remake admits he struggles to play the game outside of daytime because it’s so terrifying.

As reported by game radartechnical director David Robillard, said in a recent PLAY magazine interview that when he plays the Dead Space remake at night, he can’t use headphones because the game is so immersive that the experience becomes too terrifying. said.

“I can’t play with headphones when I’m playing at night,” he confessed. “It’s just too terrifying. Just the amount of realism and atmosphere. It’s not just visual, right? It’s got a system that tries to wow you in the way it handles sounds, ambiences and effects.”

Dead Space was rebuilt from the ground up in EA’s Frostbite engine, helmed by Assassin’s Creed Valhalla game director Eric Baptizat, with creative director Roman Campos-Oriola adding “new assets, new character models, [and] new environment. ”

While the game’s developers consulted their loyal fans to help them stay true to the original game’s vision while also achieving their goals of creating new gameplay content and improvements, Robillard We admit that we have taken things to a whole new level.

“These things, you know, could be done [on PS4]but not at the level that we are doing today, ”he explained in an interview.

“We had to find a way to fill those gaps so players don’t feel like, ‘Oh, I’m here, it’s okay, I’m safe.’ No, you’re never safe.” No. Like you, you will be jumped,” Robillard added before issuing a final warning.

Dead Space Remake releases on PS5, Xbox Series X|S, and PC on January 27th, and is available for pre-order in several editions. As with its predecessor, Engineer Isaac Clarke is one of his last survivors of a deep space catastrophe aboard the mining ship USG Ishimura.

We recently unveiled the first 18 minutes of gameplay, showing off graphical comparisons to the original, and delving deeper into how the story has been rewritten and improved with hands-on previews of Dead Space IGN First content. has concluded the month of

Adele Ankers-Range is a freelance entertainment writer at IGN. Follow her on Twitter.

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