Video Games

Diablo 4: Blizzard Is Making a Ton of Changes Based on Player Feedback

Blizzard has made many changes to Diablo 4 based on feedback provided by players who participated in the two Betas.

This feedback, combined with real-world gameplay data, allowed Blizzard to revisit and make changes to Diablo 4 in time for its official release on June 6th.

Minimize backtracking

The first change is the dungeon layout. Blizzard says one of the most common pieces of feedback they’ve received is about backtracking within certain dungeons. , Forbidden City, Hoarfrost Demise, Immortal Emanation, Kor Dragan Battacks, Maulwood, and Rimescar Caverns.

“Our main goal with layout changes was to reduce certain types of backtracking that detracted from the player experience,” said Blizzard. Structural objectives have been relocated to the main area.

“Our dungeons offer a variety of objectives to complete, but player feedback stated that the action to complete each objective felt tedious.”

Dungeon events will also occur more frequently in the final version, as Blizzard increased the chance of an event occurring in a dungeon from 10% to 60%. Quality of life has also been improved, such as eliminating waiting times when depositing Animus, increasing movement speed when carrying ancient statues and similar items, and adding minimap pings to newly opened doors. I got

“Our dungeons offer a variety of objectives to complete, but player feedback stated that the action of completing each objective was tedious,” Blizzard said. We hope that the experience of completing objectives will be streamlined and varied by offering bonuses such as increased mobility while having .This adjustment is just a starting point and future updates will bring this We plan to expand with philosophy as the key.”

Similar changes have been seen in cellars as Blizzard has increased the chances of dungeon events occurring in cellars. Also now consistently rewards players with chests upon completion. Also fixed an issue where basements were marked as completed prematurely and guaranteed elite monsters were not present in basements.

class will change

Classes have also changed. The Barbarian now receives his 10% passive damage reduction, her Whirlwind skill now deals more damage and consumes more Fury, and her Double Swing enhancement is now stunned or knocked down. Refunds the full cost of Firy when used on an enemy.

The Druid’s Companion skill’s damage has been significantly increased, all Ultimate skill cooldowns have been reduced, Maul and Pulverize have improved usability, and using any skill other than Shapeshifting now reverts the Druid to human form. I was.

Necromancer’s summoned minions now die more frequently. This means players will have to utilize corpses more often. On the other hand, many Book of the Dead stat bonuses have been increased, the damage of the Corpse Explosion skill has been decreased, and the brightness of Skeletal Warriors and Mages has been decreased.

Rogue’s Subterfuge skill has had its bonuses increased along with several passive skills and the cooldown of all Imbuement skills has been increased.

Finally, Sorcerer’s Charged Bolt’s damage has been increased, its mana cost has been decreased, Chain Lightning’s damage has been decreased, and the cooldown of the Incinerate skill’s enchantment bonus has been decreased. Using enchantment bonuses made Firewalls spawn under enemies more often, and Meteor skill enchant his bonus Lucky his chance to hit increased.

“Anytime we make changes to a class, it’s intended to make both the class and its skills feel impactful and powerful,” Blizzard said. Helped to uphold ideals.

“Some players are cleverly aware that certain skills are too powerful. One of the goals of skills is to make them fun to use and interactive in terms of itemization and combat feel. We’ve made some changes to help in this regard, one example being the Necromancer minions. A more active element, the resurrection of the dead, will take place. Launch is just the first step in the class balance journey, and you can expect further updates that iterate on this pillar of Diablo 4.”

better quality of life.

Blizzard has fixed a number of known issues in Diablo 4, such as the Butcher boss becoming unresponsive, while further improving quality of life. Many of these changes are coming to the game’s user interface, as Blizzard is changing things to allow for a better experience.

This starts with the chat box now appearing on the left side of the screen when using the center action bar configuration. Character stats are now also displayed by default when the player clicks the Material and Stats button in the inventory. On the other hand, he can now map the movement and interaction inputs to one button, and the primary attack input to the secondary his button. Finally, the text has been changed to a new serif font.

Blizzard will discuss these changes and more during our Developer Update Livestream on April 20th at 11am PT / 2pm ET / 7pm UK. Game Director Joe Shely, Associate Game Director Joseph Piepiora, and Community Associate Director Adam Fletcher will also share endgame details.

In the beta, some people struggled to get in with both KFC and issues related to queue times, but the Sorcerer and Necromancer classes were the most played, totaling 46,924,644 in over 60 million hours played Deaths have been recorded.

Despite the launch rumors, Blizzard also recently shared that Diablo 4’s battle pass will take around 80 hours to complete.

Ryan Dinsdale is an IGN freelancer and UK news editor. He talks about witchers all day long.

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