Video Games

Dragon Ball Z Kakarot Needs a Prequel, Not a Sequel

Dragon Ball Z Kakarot has been steadily adding DLC ​​since it launched three years ago. The most recent of these is the story of Goku’s father, Bardock, indicating that there are many other stories in that universe.

Kakarot isn’t perfect, but it’s one of the best interactive presentations of Akira Toriyama’s wonderfully colorful world. All the pieces are there for a massive sequel that builds on established systems and mechanics and raises the stakes even higher, perhaps talking about the events of Dragon Ball Super and its various new hair colors. , strongly holds the opinion that the most likely sequel to Kakarot is Goku’s early game, which recreates the original Dragon Ball.

What makes Dragon Ball Z so appealing is often what holds it back: escalation. It’s all about taking things to the next level. DBZ tackles afterlife, alien planets, time travel and androids. Planets are destroyed, characters are killed, resurrected, killed again, and undergo dramatic changes on a regular basis. In some cases, multiple characters are fused together to create a new character. After a certain point, everyone becomes ridiculously overwhelmed and unimpressive. DBZ is far from the so-called “ground”.In fact, the ground is literally Blown up, characters beating each other while floating in the air – and doesn’t that naturally lend itself to great gameplay?

From the start, Dragon Ball Z Kakoroto feels like you’re jumping into someone else’s save file in the middle of the game and playing as a powerful character with many abilities unlocked. You still level up and unlock moves, but at the start of Z, Goku is he one of the most powerful warriors on the planet. He can fly and shoot energy blasts without a second thought, and Kakarot’s gameplay reflects that. The spirit that Goku unleashed on Frieza took him 3 episodes to form his bomb, is that a 2 button combo?

Dragon Ball Z Kakorot feels like you’re jumping into someone else’s save file in the middle of the game and playing as a powerful character with many unlocked abilities


Dragon Ball, on the other hand, starts from scratch with good old martial arts. Early on, Goku mainly relies on his fists, legs, tail, and telephone poles during combat. He occasionally resorts to Kamehameha as a last resort, but anything that’s primarily ground-based melee combat can be a solid fighting game. Take the opportunity. Or is it the side his character’s turn? Knock out maggots with bloomers or turn oolongs into missiles.

One of my complaints about Kakarot was that the open world felt empty. That’s true, but it might not have been as noticeable if players explored at a different pace. It’s fun as hell, but much of the world blurs the past. Much of it is already in Kakarot. Admittedly, he got the Flying Nimbus pretty early on, but it’s often out of the picture. .

Another gripe with Kakarot is that in between epic showdowns with iconic villains, a lot of time was spent fighting the same handful of enemies. Random encounters with Saibamen, pirate robots, and Frieza’s henchmen constantly occur. None of these really seem like they should pose a threat to Earth’s Mightiest Heroes, but something needs to be fought between big story beats. enemies must be able to fly. In Dragon Ball, Goku constantly crosses paths with rogues, thugs, henchmen, and other run-of-the-mill bad guys. He fights his way muscle his way floor by floor of his tower, defeating tons of normal grunts and encountering new and unique bosses every few levels.

What I love about Kakarot is that its structure feels like a Yakuza game: a mix of epic story missions, silly side quests, and fun activities. The point is that no one is too upset about maps being reused as long as there’s something new to do in the game, and I’d love to see that approach taken here.

Given the massive global success of Dragon Ball Z and Dragon Ball Super, Power Creep is clearly not a deal breaker for many fans, and for many, bigger is always better. It was the third-best-selling Dragon Ball Z game on Netflix, so I wouldn’t be shocked if Bandai Namco chose the “if it ain’t broke, don’t fix it” route. It’s nice to see OG get love for the game, perhaps to mark some important milestone…like its 40th anniversary next year, for example? It doesn’t matter.

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