Video Games

Elden Ring PvP Damage Scaling Update References New Maps and Ray Tracing

Elden Ring’s new update finally separates PvE and PvP damage scaling. But what’s more interesting is that the data in the patch seems to hint at new locations and ray tracing techniques.

As made clear in Elden Ring v1.07 Patch Notes, PvE and PvP damage scaling has been separated. This allows different weapons and skills to be individually balanced in each mode. “In the future, this feature may be used to balance weapons, art, spells and spells in Invasion/PvP modes,” publisher Bandai Namco said in a blog post. Balance changes made within will not affect single-player or co-op play.”

The first PvP-only changes have already been made, including increasing the stamina attack power of all attacks against guarded enemies (except ranged weapons) and reducing Ashes’ strength throughout the game. Several spells have also been nerfed for his PvP use, including Dragonfire, Rotten Breath, and Agheel’s Flame.

However, it is the update data that contains the most interesting miner Lance McDonald points out on Twitter that “menu strings related to ray tracing features” have been added, suggesting that lighting and reflection tech could be heading to Elden Ring in a future update. .

Content creators at both McDonald and FromSoft Zuly the Witch Also note that the data now includes references to two new maps that are not present in the Elden Ring data. According to Zulli his ID in them he is m20 and m45, also highlighting that the main his area of ​​the game is on maps m10 to m19. This indicates that the newly found he m20 could be the next ‘main’ area of ​​the Elden Ring. “m20 could be a legacy her dungeon,” she said. Is DLC on the horizon?

For more on Elden Rings, see how one player defeated Malenia using a Level 1 character and a dance mat, and news about the upcoming Elden Rings board game.

Matt Purslow is IGN’s UK News and Features Editor.

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