Video Games

Everybody 1-2-Switch Review – IGN

Everyone 1-2-Switch may be the first party game I’ve played that leaves me with fewer friends. And it wasn’t for good reason, like a controversial Mario Kart match tearing your friends apart. After letting numerous groups play with me, some of them did not answer my calls. Rather, the game is full of bad ideas and unfortunately ruined a good chunk of my holiday weekend, so these former pals are afraid I’ll ask them to play it again. It is alive. Unfortunately, Everybody 1-2-Switch is a very disappointing sequel to his 1-2-Switch. Whereas its predecessor served as a tech demo and sort of mission statement for consoles that were breaking new ground with controllers, this slender sequel thrives on hosting an uncreative and poorly designed collection. , feels like a big setback. A mini-game that makes poor use of the still unique Switch technology.

The idea is that two teams battle it out in a series of uneven mini-games performing competitive chores like jumping rope and blowing up balloons until a winner is declared. The most interesting change from the original is that there is a mode where you and your friend can use his Apple or Android phone instead of his Joy-Con. So you don’t have to buy tons of extra controllers to play in groups.

The addition of a mobile phone adds some unique mini-games that the Switch alone can’t run, but they’re often not all that fun. Some literally just play bingo, but this is a good example of how uncreative they are. This is exactly what we he 70 and under wanted to do with their phones at parties, right? For example, you see a color on your screen, you have to look around for similar colors, take a picture with your phone’s camera, and the closest match is displayed. victory. It has at least some degree of novelty.

The addition of the phone opens up some unique mini-games that just can’t be run on the Switch alone.

Of course, with the addition of mobile phones to the mix, expect the occasional weird technical hiccup to disrupt your flow. For example, after being shown a mini-game that required access to the camera or microphone, I sometimes found that security-minded people in the group had blocked camera access in their browsers. That way you’ll get a message that the minigame has been canceled because there aren’t enough people available to use the camera. I couldn’t tell you why we couldn’t give these people a chance to enable the camera in their browsers before we called it all off. Don’t be surprised if you have to search Google for tech support.

There’s also a more traditional Joy-Con mode, full of motion control games by the numbers. For example, a mode where you and your friends can butt-scoot each other in order to clash out of the virtual arena. . They all lack inspiration as they basically repeat the same movements (including the hips in this case) and require you to jump up and down or swing your arms back and forth. It’s also easily exploited by unscrupulous partygoers who wield their wrists instead of actually performing the activity. And often, partygoers win easily using their shady tactics.

Mini-games require you to repeat the same actions. In this case the buttocks are included.

There are only 17 total minigames (previous game had 28). Still, many of them aren’t winners, despite their low volume. There is a samurai duel game straight out of his previous quickdraw cowboy duel. This is a trivial trivia game where you have to answer very difficult questions such as ‘Does your nose get used to seeing things? or “What letter comes after C in the alphabet?” It’s something to do. There’s certainly something novelty about the weird contests you’re asked to enter, but what’s fun the first time you play is definitely not fun the second or third time. It only gradually exacerbates the already overwhelming curiosity the longer you play.

I’m usually a huge fan of “do this random thing” style party games, like when WarioWare asks you to tickle an old man or pick his nose, but Everyone 1-2-Switch is just a few bundles. The least creative minigame I can imagine. Worse, they’re also a terrible showcase for the Switch’s novel technology. There’s also a relay race mini-game where you shake a Joy-Con before handing it to another player, and a game where you’re quizzed on how many of each flavor you’ve ordered after listening to kids order their ice cream. It’s crazy to me that they would choose to have me run a boring retail business as a party game in an endless creative environment where I could come up with anything I wanted. What would be the best product Nintendo has come up with in the last six years?

After playing just a few rounds, you’ll find yourself reluctantly forced to replay the same mini-game a second or third time. Because your fate is determined by an optional roulette that frequently appears in the mini-game you just played. Some game modes get annoying quickly, with frustratingly little change over repeated play. There are usually very minor tweaks, such as adding a fake-out that the instructor says “squash” or something similar in a squat exercise, but it’s often worse for some reason in more advanced forms. For example, the auction minigame asks you to bid much faster in the later version, but this takes away a lot of the communication that was encouraged in the original version and most of the expectations. Then there are those that basically don’t change anything, like the UFO minigame where you just say goodbye to the aliens you’ve greeted before. (Rather like a good banishment.)

Thankfully, there are some games where the Everyone 1-2-Switch can shine.

Thankfully, there are some games like Joy-Con Hide and Seek that shine on the Everyone 1-2-Switch. In this game, one player hides the controller and he has one team to look for it. It has the ability to violently vibrate the hidden controller. Please help them in their search. There’s also a fun chair game that tests your reaction speed against your friends in a way that’s less likely to injure you than in the original version. It was nice to see a neat pocket of creativity among a collection of uninspired and boring ideas, even if it didn’t do much to fuel the group’s enthusiasm for the festival as a whole.

When there are many poorly designed games like ninja games where one team surrounds the opposing player and throws ninja stars while defending with swords, these bright spots are certainly You are not balancing your scales on The problem is that the direction the star player is coming from has no effect at all. As long as the defenders swing at the right time, they will block anything thrown in their direction. Defenders can also literally play with their eyes closed, and it’s not even difficult, as there is a distinct sound effect whenever an attacker throws a ninja star.

In my group, the reaction to this complete lack of challenge is what has come to be called “Going Banshee Mode,” in which the attacker screams at full force throughout the round, preventing the defender from hearing the sound effects. It was something to do. . Just like there is no rule against golden retrievers playing basketball, there was nothing in the tutorial against audio interference. While that meta was hilarious, I felt pretty bad that I was able to master and ruin the minigames so quickly. That’s not the kind of replayability games usually aim for.

Beyond that, there are a number of common issues with motion tracking devices not performing well enough to be felt at a competitive level. One of his Joy-Cons had connection issues, causing his team to fail in the rhythm minigame. On the other hand, input lag during the Ice Cream Parlor game regularly caused losses due to people not being able to get the answers fast enough. If you’ve played this kind of party game, you’ll know that this is nothing special, but if the party favor in question wasn’t fun to begin with, it’s even worse.

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