Video Games

Kirby and the Forgotten Land Developer Admits the Final Boss Difficulty Might’ve Been ‘a Bit Too Steep’

In keeping with the Hal Labs philosophy, Kirby games have a reputation for being fun and approachable for the whole family. They’re full of cleverly hidden collectibles, and the final boss’ occasional Bible-accurate angel challenges those wanting something tricky, but shotgun like Waddle Dee. You could even finish them off easily enough with a kid on board. There is a possibility.

Kirby franchise director Shinya Kumasaki explained at last week’s Game Developers Conference that he himself is a player of difficult games and has his own personal standards for what is fun and what is not when it comes to difficulty. However, when designing Kirby games, Kumazaki does not work to his own standards: Kirby Basically meant to be very friendly to everyoneSo don’t expect it to be like a Dark Souls game.

But that doesn’t mean there aren’t challenges, Kumazaki continues. HAL wants to continue rewarding more skilled players. everyoneNot just for seasoned gamers, just beginners.

“When I think about my experience playing video games as a kid, there may have been games that were so difficult that I felt like I couldn’t beat them,” he says. “And I think the idea is that we can not only provide something that’s easy to type and that’s familiar, but it can also provide a sense of accomplishment that you might have had the experience of playing games when you were younger. There are moments when you achieve something or do something and you think, “Okay, now I have it.” i did it. ‘ And that sense of accomplishment is a result of the skill level of the person playing the game getting used to how that game is played. ”

top of the wall

As for Kirby, Kumazaki said that the team wants to slowly increase the difficulty, but with a spike at the end, “there’s this kind of wall that can be challenged.” , he says, whether playing alone or with others, it’s a sense of accomplishment.

That said, Kumazaki is proud of what the team has done to make Forgotten Land feel relatable, but that the final boss may have been a little too difficult to live up to their standards. I am acknowledging

“For the first time in the Kirby series, we offered two different difficulty levels to give experienced gamer viewers the option to get a more fulfilling gameplay experience. , the end game, especially the steep uphill curve towards the final boss, might be a little too steep, and that’s something I want to keep exploring.”

Also, Kirby of the Stars and the Forgotten Lands was the “Breath of the Wild” moment in the Kirby franchise, and whether we’ll see more remakes of Kirby games like Kirby’s Return to Dream Land Deluxe. We asked Kumazaki and Tatsuya Kamiyama about .

Rebekah Valentine is a news reporter for IGN. you can find her on her twitter @duck valentine.

Related Articles

Back to top button