Video Games

Metroid Prime Developers Criticise Remaster for Not Crediting Original Team

Two developers who worked on the original Metroid Prime criticized the newly released remaster for not fully crediting the original creative team.

Zoid Kirsch, who previously worked at Retro Studios as a Senior Gameplay Engineer on the original Metroid Prime, posted a screenshot of the remaster’s credits on Twitter.

A message at the end of the Metroid Prime Remastered credits roll reads: Full credit to the original development team is not included. Only those who participated in the making of the remaster are fully credited.

“Many studios have done a great job with their remasters, but we’re disappointed that the Metroid Prime remaster doesn’t include the full original game credits,” said Kirsch. “I’ve worked with so many amazing people on the game. Everyone’s names should be included in the remaster, not just a single card like this.”

Kirsh’s comments were followed up by Jack Mathews, former technical lead for Retro Studios’ Metroid Prime series. “This is a farce,” he said. “Not only to my credit (although most of the code could have been replaced), most of the code and work, including all the art and concepts and game designs that were up-represented by Mark HH, Steve McCree, etc. Shame on those who haven’t changed.”

Problems with remakes and remasters Hide original developer credits It’s nothing new. Shadow of the Colossus and Crash Bandicoot N. The Sane Trilogy remake are just two examples of him in games that don’t give full credit to the original team.

The issue of trust is much broader as well. Just last month, The Last of Us co-creator Bruce Straley opened up about a lack of trust on HBO’s shows and said that might be the reason for the union.

Matt Purslow is IGN’s UK News and Features Editor.

Related Articles

Back to top button