Nintendo was working on an adaptive controller that could also be used on the PlayStation and Xbox.
and Inverse interview, former Nintendo of America president Reggie Fils-Aime says Nintendo was part of a gaming industry-wide initiative to create a platform-agnostic controller. The company used his Xbox’s Adaptive Controller as a “starting point.”
Fils-Aime explains: That’s what we were working on three years before him. He retired in 2019, and we don’t know if the project is still in the works at Nintendo, but we hope it is.
Regarding accessibility, he believes the best solution for the gaming industry is one that works across all dedicated platforms and PCs and can be tailored to the specific physical abilities and needs of players.
It’s unclear if this platform-agnostic controller from Nintendo will ever see the light of day, but the company has made some small tweaks toward a more integrated future, such as making the Switch’s Joy-Cons finally compatible with Steam. I started taking steps.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey.