Video Games

PlayStation VR2 Should Make It Easier for Developers to Port Their Games

In a new talk about the headset, Sony said the PlayStation VR2 is designed to make it easier for developers to create VR versions of their PS5 games or port games from other VR platforms to the PSVR 2. I made it clear that there is

At the CEDEC 2022 event, Sony Interactive Entertainment’s Yasuo Takahashi and Kenjo Akiyama talked about hardware features, from basic specs to new controllers and new user experiences including a “see-through” mode. While much of this covered information already announced, the talk also included new details on the headset’s development ahead of its early 2023 release.

Broadly speaking, developers should be able to easily port their games to PSVR, whether from existing PS5 development or other VR systems. Developing PSVR 2 games uses his SDK, the same one used to develop PS5 games. The tight integration with the PS5 SDK should make it easy to create PSVR 2 compatible titles.

The PSVR2 production environment also supports games made with Unity and Unreal Engine. The standardized controller interface and button placement is similar to other VR platforms, so it should be much easier for developed games to support his PSVR 2 than before.

The talk also covered many other features designed to make life easier for developers using headsets. One feature that developers appreciate is the GPU’s Flexible Scale Rasterization (FSR). It combines PSVR 2’s tracking camera and foveated rendering to freely change pixel density based on where the player is looking to further optimize rendering.

The development environment provides a number of example programs for force feedback headsets that vibrate according to what they see or hear, allowing developers to test sample vibrations based on gunshots, footsteps, jumps, and more. increase.

The session also introduced development environment tools. VR Trace allows developers to diagnose application issues through capture and playback. It can automatically detect and highlight issues, as well as replace eye and tracking results with dummy data, enabling VR game development without the need for a connected VR headset.

Another tool, the PlayStation VR2 Comfort Sample, helps developers learn about various implementation issues that can arise when developing a VR game. For example, the developer can experience for himself the problems that can arise when the in-game horizon does not match the real world, or the comfort problems created by his erroneous FOV. A quiz is also included for developers to learn about these bugs in a fun way. From quizzes that require you to identify what’s going on on your screen, to quizzes that require you to identify the bug that’s causing the problem, this tool has some unique problems that can occur in VR. There seems to be a lot of ways to easily teach the developer. I know how.

The overall message seems to be that while the technology has gotten more advanced with this second-generation headset, its development has also gotten easier. We hope to see more games of both the and the port.

We don’t yet know a ton of games coming to PSVR 2, but we do know there’s a Horizon spin-off called Call of the Mountain, as well as VR versions of Resident Evil Village, No Man’s Sky, and Ghostbusters. . VR.

This article is based on an IGN Japan report by Ryohei Ueda. Translated by Ko Ransom, edited by Joe Skrebels.

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