Sony’s Shuhei Yoshida Weighs on Rise of AI: ‘Creativity Is More Important’

Shuhei Yoshida, head of independent development at Sony Interactive Entertainment, revealed his thoughts on AI and how he sees these tools used in game development.
in an interview with Guardian, Yoshida dived into his current day-to-day life at Sony while scouting PlayStation developer talent, including his experience with AI. He knows the rise of AI tools is causing concern for game developers, and says he’s already seen pitches from indies like Midjourney using software for their art. The app generates images based on user descriptions and, according to Yoshida, Indie created “amazingly beautiful graphics” when used by one of his contestants.
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“It’s powerful,” Yoshida said. “The ability of a small number of young people to create games that look great. In the future, AI will be able to develop interesting animations and behaviors, and even debug programs.”
However, the technology has not been widely accepted by video game developers and the creative industry at large. In January, several artists Lawsuit Against Midjourney for copyright infringement. Training for Midjourney’s tools includes removing images from the internet. This is a process in which an artist does not agree to use their work to create something else.
When asked for his thoughts on ethical concerns about the place of AI in game development, Yoshida explained his views on the place of AI as a tool, learning, and creativity within the industry.
“It’s a tool,” Yoshida told The Guardian. “Somebody has to use the tools”
“As you’ve seen, AI can produce very strange things. You really have to be good at using the tools. AI changes the nature of learning for game developers. , Ultimately, development will be more efficient and beautiful things will be made by people. If you learn how to use these tools of the future, you may not even need to learn programming. Creativity, direction, you It is more important how you imagine what you want.
As part of a recent IGN AI WeekHere, several entertainment industry creators shared their take on how technology is becoming more mainstream. On the animation front, IGN said: workers worried about their replacement An artist who saw his art stolen.
As Tools for accessibility in gamesthe future remains a bit bleak, but the latest features on AI potential highlight the good, the bad, and the ugly of new technologies and intentions.
Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She’s worn several hats during her seven-year career in the games industry, including Fanbyte, USA Today’s FTW, TheGamer, VG247, and her RPG byline on her site. Find her on her Twitter (@ Majora) or the Materia Possessions podcast to chat about series including FFXIV, RPGs, and giant robots.