Hyrule has been the setting for many Legend of Zelda games, but it has also set out to locations such as Termina, Koholint Island, and Holodrum. But when it came to Tears of the Kingdom, there was absolutely no doubt in the developers’ minds that the Breath of the Wild sequel would return to the same Hyrule as its predecessor.
In an interview published by Nintendo, series producer Eiji Aonuma said that since Breath of the Wild was in development, the team had been coming up with ideas for a direct sequel, so creating a completely new world in the new game was in fact unlikely. said it was never even discussed. .
“We believed it would be possible to create a new gameplay, just like we know where all of Hyrule from The Legend of Zelda: Breath of the Wild is.” I made it clear that ‘the setting will not change’ was an important concept. When I told this to the team members here, there were no objections, and we agreed on that idea from the beginning. That’s the point.”
Furthermore, technical director Takuhiro Dota says that the idea of staying in the same place while layering new mechanics and ideas came from a rather unexpected inspiration: Wii Sports Resort.
“When I was programming Wuhu Island during the development of Wii Sports Resort, [Shigeru] Mr. Miyamoto says, “I want to make the stage of the game itself a character.” What he meant by that was to create one island and use it as a base to add different kinds of gameplay to different games. The idea of making new discoveries in the same environment was impressive. I’ve been wanting to try this idea on other titles, and thought this game would leverage such an approach. ”
Dohta also encourages players to use this mechanic, as it allows the player to jump from the sky to the ground, making the ground familiar so the destination isn’t completely unfamiliar. said it can.
In the same interview series, we also learned how and why “hands” are an important theme in Tears of the Kingdom. We’ve been following all the latest Tears of the Kingdom news, including preloads already starting, weapon durability changes, Koroks, cooking, and more. We’ll be featuring tips and tricks on launch day.
Rebekah Valentine is IGN’s Senior Reporter. you can find her on her twitter @duck valentine.