Video Games

Texas Chain Saw Massacre’s 3v4 PvP Is a Great Match With the License

Adapting the classic 1974 horror film The Texas Chainsaw Massacre into an asymmetrical multiplayer game may seem strange on the surface. A strange-sounding 4 vs 3 arrangement. However, it actually works quite well, creating a tactical, tense, team-based multiplayer experience that favors brains over brawn. Whether it’s a serial killer family trio trying to cut them down, Texas Chainsaw Massacre’s tweaks to the asymmetric multiplayer format already play great, and the 4v3 format is licensed for the movie it’s built for. .

Developer Sumo Digital Nottingham and developer/publisher Gun Interactive have promised more maps to be released next year, but this preview session will highlight Texas Chain Saw Massacre’s most famous location, the movie I played about 6 times in the Texas countryside house where . Go out into the basement and say teamwork is encouraged and dare it matter. There are only a few ways to get out of the basement, and once you’re upstairs there are only two ways out of the house. So there are only two ways to win. Yes, just two. Victims cannot kill the Family, they can only stun them, further affecting the balance of power. However, it can slip through narrow gaps in walls and hide under barbed wire traps.

On the other hand, characters on both sides have their own unique skills. Cooks can listen carefully to non-sneaking victims and add locks to doors for their families so victims take longer to get through, but Connie, for example, Has her one-time ability to break locks instantly. This can literally mean the difference between winning and losing. My final round was chasing Connie heading for the backyard gate. I wish I had this footage. Anyway, after we stabbed all of her friends, she was the last victim still standing. , thanks to the skill she had in her back pocket, she quickly broke the lock, made her way through the gate, and escaped in triumph. I would have had enough time and won myself.

I enjoyed Leatherface’s ability to spin his chainsaw and how that ties into his attack power.


The franchise’s Leatherface, on the other hand, is big and not one bit nimble. However, he can use his chainsaw to not only cut through doors, but also destroy crawlspace doorways, leaving less navigation options for his victims. I enjoyed how that ties into the power of his attacks. Too high and it will stall. But if you catch his spot in the swiveling range, one he gets a hit kill, completing a quick and terrifying cutscene. (You can even turn off the chainsaw and sneak around like a big shot.) From first-hand experience, I can say this is very satisfying. Also, spinning it while roaming the house can cause a tremendous amount of fear in the victim’s mind and psyche.

Finally, Hitchhiker is the slickest and snarkiest of the serial killer trio. Take advantage and jump into the vestibule, turn on the gas-powered generator, and hit the road. He can also set traps that are guaranteed to slow down his victims – trapping them directly or placing them where the teen needs to be incapacitated over time. by.

Grandpa is a non-playable member of the family who acts as a sort of Sauron-esque all-seeing eye, as the blood you give him levels him up.


It is wise for all three members of the family to collect blood from around the house and from the victim. Grandpa is a non-playable member of the family who acts as a sort of Sauron-esque all-seeing eye as blood. you level him up. He occasionally lets out a shriek and tags a victim in motion at the moment. Speaking of leveling up, he has a large, permanent skill tree that we weren’t able to play in this one-off demo session of him, but the promise is that each Victim and Family skill can be tweaked to your liking. It has been.

I’ll admit that I had more fun playing as Family than Victim in the first round. Despite being outnumbered, it was a lot of fun trying to outsmart them. But there’s no question that careful teamwork and coordination pays off big for a good Victim player. For example, if someone goes to the top floor of the house and powers the basement exit, providing another means of escape for teammates. In particular, victims can hide in dark corners of the house or in the bushes outside, sneak up quietly, and make loud noises to avoid alerting family members. In games, just leaving the door open can cost you money.”

The sheer number of tactics played out between these two starkly contrasting factions is impressive. What’s more commendable is how well Texas Chainsaw Massacre is doing now, despite not having a release date until next year. A movie license isn’t the only slap in the face for this game. Instead, it feels like a great combination and I can’t wait to play more.

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