Video Games

The Callisto Protocol: Striking Distance Reportedly Left Several Developers Off Credits

An estimated 20 developers who worked on The Callisto Protocol have reportedly been stripped of the game’s credits by Striking Distance Studios.

According to the GI.biz articleindividuals excluded from endgame credits included senior developers, directors, team leaders, and many employees who had worked on the project for over a year and contributed significantly to the game.

“I understand when a contractor does a small amount of work for a few months and gets fired, but I’m talking about a full-time employee who has invested in a title for over a year and is involved in a significant part of the product. said one unnamed developer. “That’s where the surprise was born for many of us.”

Sources also aired complaints related to the general level of inconsistency present in the Callisto Protocol credits. developers are grouped in the “Other” category at the end of the credits.

Another source said, “There were certainly favorite plays with the people credited.” , those people got the credit and the others didn’t.”

Additionally, sources say Striking Distance Studios did not communicate a policy explaining that developers would be excluded from credit for The Callisto Protocol if they left before the project was completed.

In a tweet ahead of The Callisto Protocol’s December 2022 release, Glen Schofield revealed that the team was working long hours “six to seven days a week” to prepare the game for release.

In a subsequent interview with Inverse, Scofield was responsible for an intense development cycle. “We were a small team, and we were doing very well throughout development, but in the end we failed and worked more than we needed to,” he said. I got it.”

The harsh working conditions leading up to the game’s release made it especially difficult for one of our unnamed sources to be left out of the credits.

“game [development] It’s not always possible to have the best work-life balance, especially when delivering a product of this scale,” said the anonymous developer. “My problem is that those of us who participated in that culture, spent that time, and worked hard to help create this product, were punished with omission of credit for not doing more. It’s about…staying until it’s shipped.”

The sources also commented that the studio’s approach to the crisis was inconsistent, with representatives saying steps would be taken at the meeting to address the workload, and later praising those who worked long hours. .

Despite the crisis, many sources reported that the developer was enjoying working in the studio while offering his own take on why he was left off the credit roll for nearly 20 minutes.

“I actually had a great time working there. I felt like I had a great relationship with everyone on the team, from the C staff to Glenn.”I have nothing bad to say about Glenn… some The only time there was friction was at the end, and I think the developers who left were punished for omission of credits.”

Another disgruntled source echoes this sentiment. “The Sledgehammer guys like loyalty and I think they could be punished if they find it lacking… [The credits omission] Felt like an obvious FU for those left out. Someone wanted to send a message, and the message was ‘Be a little more loyal to us next time’. “

In our review, IGN gave The Callisto Protocol a 7/10 rating, calling it “a satisfyingly brutal spiritual successor to the Dead Space series, but ultimately more of a terrifying new mutation.” It’s a striking modern imitation.

Anthony is a freelance contributor covering science and video game news for IGN. With his 8+ years of experience covering the latest developments in multiple scientific fields, he has absolutely no time for cheating. Follow him on Twitter @BeardConGamer

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