Part of a small-scale, isometric sword-and-shield skirmish and a continent-spanning treasure hunt for powerful religious artifacts, The Valiant is a medieval squad-based RTS that clicks as much as it conquers. If you microwaved your copy of Kingdoms of Heaven, Indiana Jones, and The Last Crusade and made scented candles out of melted gunk, you might smell what the developers at Kite Games are up to here. not. However, while the result is an overall competent strategy game, it’s a bit repetitive and shallow, and as a result, it’s not as fun as Fusion sounded before.
A good way to quickly describe The Valiant might be the company of 13th-century heroes. However, a more accurate parallel would be: Ancestral Legacy 2018 Thanks to a broadly comparable medieval setting and a range of very similar unit types. However, they are quite different in terms of story. While Ancestor’s Legacy is clearly (albeit loosely) inspired by historical events, The Valiant tells the story of retired Crusader knight Theoderich von Akenburg, who wields an ancient and dangerously powerful relic. looking for. destined to recover. Along the way he joins Theoderich with a brave band of medieval expendables plucked from several corners of the post-classical world.
praise the sword
Valiant is a kind of RTS that takes a more intimate approach to tactical top-down combat, with a focus on managing a small number of units individually rather than huge armies. This approach has a good degree of early success, as it’s certainly much easier to juggle the actions of a half-dozen or so small squads than it is to manage a huge swarm of them in something like StarCraft 2. It brings accessibility.Instead of handing over the castle key from the first mission, it paces the 20-hour campaign to slowly and organically teach you how each unit works. , with similar encounters one after the other, little by little they become the same, but even later in the main story it was fascinating to be exposed to a brand new team like the healing Warpriest.
While certain missions are built on the capabilities of specific units, there’s still some compelling flexibility in how you can approach each mission. This really opens up at the end of the campaign when all units of his type are unlocked, with a limited number of main her heroes and backup mercenary units that can participate in each battle. Throw them all in the grinder.
For example, my playstyle is slow and methodical, so I was drawn to doubling down on archers whenever possible. Archers deal damage from a distance, but are reduced in any kind of close combat. As such, my approach was to have tank-like heroes in front to draw the enemy into battle, raining arrows down on them from afar. I get it, but cavalry units are vulnerable to spearmen and shieldmen. It is also something that is clearly communicated on the menu screen.
However, when you layer on the special abilities and various supernatural powers that Valiant heroes have or gain as they level up, things get a little trickier. , can be a bit boring and tiring. Personally, I’ve become pretty numb to all the math under the guise of magic if you spam special attacks and boosts closely and watch them cool down before spamming them again . .slightly faster keyboard There are some shortcuts for him, but you might find them a bit cumbersome.
Outside of combat, things tend to get bogged down as you have to backtrack quite a distance to replenish your squad at camp.If you need to replay one or more easily executed long battles, The lack of a manual save option is very annoying.An extra checkpoint.
The Valiant – first screenshot
The Valiant has some very basic base buildings, but they can only be used in a few siege missions, limiting you to three defensive towers and the opportunity to build catapults and trebuchets. These missions aren’t as fun as they seem, as they don’t seem to quite fit into The Valiant’s deliberately restrictive squad limits. This means you’ll need to take over resource facilities around the map to build modest camps and the necessary siege engines, but you can’t really protect all resource facilities. When Your camp with your limited squad. The castle attacks and you have to go back and forth, retreating to your camp every few minutes.
Whether you’re fighting in snow-covered mountains, dense swamps, or scorching deserts, combat is virtually all the same, but there’s a fair amount of variety in locations, and it looks great from a distance. It’s not crammed with detail when zoomed in, but to be fair, it’s designed to be visible at a few millimeters high.
Some of the missions allow us to tackle the objectives in the order we choose, but other than that, the Variants mostly lead us through a specific linear series of encounters.There are 16 story missions. , there are additional challenges you can switch to when redoing them, but nothing that makes you want to play again, especially after the infuriating final boss fight.This Final Clash – Inexplicably strips all perks, buffs, and weapons spent by Valiant Entire campaign Encouragement to select and curate is downright atrocious and bafflingly difficult. Shrugging is extremely frustrating, and arbitrarily removing all but one of your acquired special abilities doesn’t just make you feel adversity – Valiant is complete.
one night stand
I’ve otherwise enjoyed the story overall, so it’s a shame the final battle stench lingers like farts in armor. It has its quirks and requires a random royal to interrupt his own quest, but the writing is serious and the voice acting is very good.
Valiant’s story campaign isn’t the only mode available. There’s also technically his PVP play for two or his four players and his cooperative PVE horde mode for his three players called Last Man Standing, but for now that’s it. is the only scene. Multiplayer is now dead more than a medieval lord with an ambitious, knife-wielding nephew, and it’s almost impossible to get the most out of it unless you bring in your own opponents.