Video Games

The Witcher 3: CD Projekt Red Shares Everything New In Next-Gen Version

CD Projekt Red has finally shared gameplay footage for the PlayStation 5 and Xbox Series versions of The Witcher 3: Wild Hunt, and also revealed all the upgrades slated for the next-gen version of the 2015 RPG.

revealed in CD Projekt Red Twitch On a livestream, a handful of developers outlined upgraded visuals, new customization options, and DLC that will be added to The Witcher 3 when the update releases on December 14th.

CD Projekt Red confirmed that graphics settings will be added. This allows the player to choose 30 frames per second with ray tracing or 60 frames per second without ray tracing. It’s available on all next-gen consoles, including the Xbox Series S.

Haptic feedback was also added to the PlayStation 5 version of the game, causing the controller to vibrate in different ways as players clash swords with enemies or chant magical signs.

Speaking of which, quality of life improvements were made with respect to symptoms. Left bumper activations for switching between different signs can now be changed, so when the player holds the button down, the buttons on their face will change to represent each sign. Although somewhat advanced, this addition is intended to allow players to immerse themselves in combat without entering menus.

Other quality of life improvements include changes to maps. A new filter setting cleans up all the pesky question marks that fill each world in The Witcher 3. This is also intended to increase immersion in the game by allowing players to encounter different events more naturally rather than treating them as a checklist.

The next-gen update for PC adds ray tracing in addition to wider customization options and a new photo mode. New camera angles have also been added for more dramatic and cinematic gameplay. The optional camera is slightly closer to Geralt and off to one side. It’s similar to the original trailer for The Witcher 3.

The next-gen update was originally slated for release last year before being delayed twice, with third-party studio Saber Interactive developing a new version. but claimed the game was “not development hell”.

The fourth quarter date was moved back to May, but many were still worried given the two previous delays, not to mention the impending end of the year.

In their 9/10 review of the original release, IGN said:

developing..

Ryan Dinsdale is an IGN freelancer and UK news editor. He talks about witchers all day long.

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