Tron: Identity Review – IGN
Disney’s Tron The franchise doesn’t have the best track record when it comes to game adaptations in the post-arcade era.Bithell Games, the production studio for minimalist indie darlings such as Thomas Was Alone and Volume, has released its first collaboration with House of Mouse, Tron. : We are about to change that with the release of Identity. His visual novel and hard-boiled detective story, Tron: Identity, is a new work that beautifully captures life on a grid.
For the uninitiated, Tron: Identity is a self-contained computer system in which human-like “programs” perform functions and provide services to “users” (people who actually use computers in the real world). It takes place in a grid, which is the world. Grid was created by a programmer named Flynn who has been missing since the events of his Tron: Legacy in 2009.Flynn is called out in the program as slated to return as an all-powerful, god-like being right now Or myth, but he doesn’t appear at all, nor do any of the other characters from the Tron movies. reveal aspects of
Advances in technology since 1982 (the year the first film was released) have made the task more complex. Bithell Games’ vision reflects that. Some programs are beginning to challenge the original programming beyond what the user intended. Protagonist Query, a detective on a new case, is at a crossroads like Tron: Identity. As a member of the Disciples of Tron, Query’s job is to go where he is told and seek the truth without interfering, but this philosophy is repeatedly tested as the mysteries unfold.
what happened one night
The story begins when a query arrives at the repository, a secure building at the center of the grid. As a query, the details of the crime are shrouded in mystery, but sent to investigate an explosion in a repository vault. The entire story takes place in several set locations within the building, and the cast consists of just six characters in addition to Query. How much information you extract depends heavily on whether your conversational choices and actions earn their trust and respect. By the end of the night, at least he’ll have one mystery solved, and possibly a few more revealed.
tron identity screen
It unfolds in a visual novel full of branching conversations and key decisions that affect how the rest of the repository responds to queries. The program can be cooperative or hostile based on your actions, and you never know when one bad choice will come back to haunt you. The weight of these decisions is reminiscent of Telltale’s episodic adventure series: the walking deadinstead of fighting off zombies, they’re just fighting for the truth — even if that truth threatens life on the grid.
Tron: Identity is short, with each playthrough about two hours long, but that length doesn’t detract from the experience. recommended. The overall theme of Tron: Identity remains the same from play to play, but how you get to the end can vary significantly. The choices you need to make to move forward are usually not easy. There is no clear right or wrong answer. Without spoiling the story, let’s just say that making bad decisions can leave you with few allies.
Most of the gameplay is mainly about conversations with other programs and Query’s own internal monologue, but these parts are played by short puzzles that appear when the program needs help recovering its memories. may be interrupted. These mini-games involve matching colors and shapes to optimize the program’s malfunctioning disk, and come in several iterations of the same basic concept. In subsequent runs, it starts to feel repetitive and a bit ignorant. The variety and depth of these puzzles, giving nice breaks between text-heavy sections rather than boring obstacles before returning to the story. I would like to give it a higher rating.
fight for users
Bithell Games did a great job bringing Grid to life. From the very first moments of Identity, it’s clear that it was developed with respect to the source material. The minimalist art direction, with the dark background illuminated by the franchise’s trademark neon lights, is absolutely stunning. The animation is subtle but meaningful, from the data trees swaying in the breeze and the icy blue raindrops tearing through the pitch-black sky, to the questioning glances and nods from his interrogating NPCs.
Then there’s the atmospheric music, as beautiful and captivating as Daft Punk’s Tron: Legacy soundtrack. Incredibly soothing while adding tension in all the right places. Overall, this presentation makes you feel firmly grounded in a grid.