Tyrano Studios is a Web3 game company whose core value is to give players complete control over the items they purchase in their games, regardless of platform. We focus on cross-chains that work in a seamless experience.
The company just launched a new game called blockchain brawler last week. Designed by Richard Garfield, this game is a card game associated with wrestling action. According to Rubinelli, Tyranno Studios isn’t just developing new games, they’re constantly building bridges for better interoperability.
Rebranding from Wax
Tyranno rebranded from Wax Studios. The company was created by the creator of his Wax blockchain, hence the same name. However, Rubinelli said the community assumes the company operates on the wax blockchain, which is misleading.
Tyranno – then Wax Studios – is a separate entity from the Was blockchain, and while acknowledging that the Wax blockchain is one of the best on the market, the team hopes to be associated with only one blockchain. I wasn’t there.
Rubinelli explained why by saying that Tyranno believed in a cross-chain world that could drive mass adoption rather than being native to one chain.
A New Era of Web3 Gaming
Referring to the paradigm shift in the web3 games industry over the past six months, Rubinelli said a new era of web3 games had arrived.
Initially, most of the developer community saw web3 games as a gold mine for moving online and building “games” by creating simple, smart contracts. “But it wasn’t really a game. Instead, a new era emerges where gameplay and user experience are the primary concerns, rather than making millions.
However, while categorizing them as “away from the game as much as possible”, Rubinelli has inspired the community to realize that players want to control their assets in the game, so We’re pleased to see the surge in play-to-ween games over the past few months. they paid.
“Wait a minute, this is a very powerful idea. It gives players complete control over how much they pay. If tokennomics can be used to explain it, this would be a natural evolution of the game. “
Rubinelli also said that gamers are looking to sell high-level characters, skins, and gear on platforms such as E-bay to get a financial return for the time and energy they put into their games. Rubinelli says it’s a manifestation of what gamers want to do.
Convenience is key.
After defining gamer demand, Rubinelli talked about how to attract gamers to web3. He cites a study by Walt Disney, which revealed that as long as convenience is at the heart of what you offer, consumers will stick around.
Rubinelli agreed with the findings, saying, “We need to focus on convenience and frictionlessness.”
“At the end of the day, gamers will say, ‘I want to be in and I want my stuff to work. Any wallet, any wallet. That’s what we do.’ It’s where I have to go.”
Focus on fair revenue sharing, not getting rich
Rubinelli also said that in the new era of Web3 games, the focus shouldn’t be on getting millions of people out of your games. He said he doesn’t think gamers can benefit from continuing to play unless they find unique items of value.
Instead he said:
“The dream should be a bigger revenue share from developers and publishers coming back into the pockets of players. People say I’m crazy and nobody plays games unless they make a profit. Today, 3 billion gamers spend about $200 billion and own nothing.”
Why don’t players choose this instead of playing something that gets nothing in return? At least now they get something for their efforts. In this way, they will be more willing to spend money and time, invest, and level up.These are all sound effects for game developers, and players get something else in addition to entertainment. can do.
The future of Web3 games
According to Rubinelli, the new focus of Web3 games on gameplay and user experience has drawn many talented and intelligent people into the field. From this point on, Web3 games can only get better as these intelligent people create better and better solutions in the future.
Rubinelli acknowledged that a lot of money is being put into the industry and great content is coming out. However, the field has not yet found the “Polar Star”. “When interoperability with a frictionless experience is achieved, the game will become the north star of the field, attracting millions of people,” he said.