Video Games

Wild Hearts Is So Tough That Even Its Own Developers Have Trouble With It

The powerful beasts that inhabit Wild Hearts, the new monster hunting game from Tecmo Koei and EA, aren’t easy. In fact, it’s so difficult that even one of the game’s directors struggles to beat his own work.

“I have quite a few difficulties,” Wild Hearts co-director Takuto Edagawa says with a laugh. [the toughest Kemono in the game]those things I die [against]If you’re not prepared, go inside and be killed. “

But luckily for Edagawa, a helping hand is always nearby. Development partner and co-director Kotaro Hirata smiled and said, “I’m really amazing. [Wild Hearts], actual. “

Koei Tecmo’s Omega Force division is primarily known for Dynasty Warriors, a wild power fantasy series in which players effortlessly defeat hundreds of enemies at once. With Wild Hearts pursuing the appeal of Capcom’s popular Monster Hunter series, Koei Tecmo is fully aware that they are developing a very difficult game. Edagawa and Hirata want you to fear the wild beasts that inhabit the world of Wild Hearts: Kemono.

But development has also taken care to introduce some mechanics to encourage players new to the monster hunting genre to give Wild Hearts a try.

How Omega Force Created the Wild Hearts Karakuri System

What really sets Wild Hearts apart is the craft. Players can take advantage of the new Karakuri His Craft system that gives players the power to construct objects on the fly in the heat of battle. Whether it’s a box to climb to get close to giant beasts, or a spring to help you quickly dodge devastating attacks, Karakuri are designed to give the player an edge.

The Karakuri production system was born when Edagawa and Hirata found the beasts too difficult to defeat. Rather than weakening the Kemono’s abilities, the two decided to give players Karakuri powers to even out their scores.

[Crossplay] This was actually a very important decision for us and one of the hardest things we’ve had to really tackle in development.


“Before [the Karakuri system] Kemono was too strong for players,” Hirata said. But then the idea of ​​karakuri was born, and I realized that the current karakuri system might be too strong! I felt that it was a challenging attempt. However, trying to find the right balance between the actual strength of the kemono and the strength of the player has been the most difficult to understand.

The director says that the difference between a great Wild Hearts player and those who still get it is their mastery of the karakuri system. For players struggling with naturally-inspired beasts, Wild Hearts’ flexible multiplayer support makes it easy to ask for help. Wild Hearts supports up to three players online in his multiplayer, and Hirata sees how experienced players use karakuri to teach rookies a very useful strategy. said it can.

different from monster hunter world monster hunter riseWild Hearts also supports cross-play, allowing PlayStation 5, Xbox Series X|S, and PC players to tackle the game together.

“[Crossplay] Mr. Edagawa said: “EA actually said that cross-platform play would definitely be a plus, so we were like, ‘Okay, let’s do it.’ Given the fact that we wanted people to play it, and that we wanted people in a more diverse environment to play it, it was well worth the extra effort needed to make it possible. “

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