Video Games

Wo Long: Fallen Dynasty is Already a Much Better Game After its Beta

When I played Wo Long: Fallen Dynasty’s open beta, I immediately saw the potential. I love Soullike, but they aren’t necessarily known for having the smoothest combat, so it’s important to offer far more complex and fast-paced combat options than your average deathscreen simulator. But while the demo I played a few months ago showed promise, the new build I played recently showed noticeable improvements in so many areas So the excitement built and the days counted down to release.The fact that Team Ninja responded so quickly to feedback from the beta is not only impressive, it’s also very reassuring.

One of the main ways Wo Long felt different right off the bat was how easy it was to do the all-important parry maneuver. Any fan like Soul knows how easy hard, hard battles can be when you master timing and pattern recognition, and Wo Long’s beta could be pretty tough when it comes to timing. That window has been adjusted, so after some initial trial and error and a bit of practice, I managed to counter my opponents much more often and felt stronger.

Of course, it wasn’t always successful. However, in those cases, it was nice to have another major adjustment to fall back on. The amount of time it takes to heal yourself has been dramatically reduced. I personally didn’t have as many issues with parry timings in the beta as some others, but it still triggers every time I try to heal. I was certainly apprehensive about the extremely long drinking animation, and I got killed more times than I care to admit – especially during boss fights. . According to Team Ninja, this was explicitly implemented based on player feedback. Getting killed while trying to heal was never a fun mechanic for me, so this adjustment made me very happy.

Aside from those two big changes, combat feels even faster than in Beta, with more options for punishing them all the while. One of the main things he did was add spears to his arsenal. This allowed me to keep my distance when attacking the enemy, and coincidentally, it was very suitable for skewering the giant boar I faced at the end of the demo. Thanks to that, I was able to juggle enemies in the air like Badass from Dynasty Warriors. This was a nice touch. The awesome combat felt in this post-beta build cannot be underestimated.

“I have to say that a lot of these adjustments made it a little less difficult.”


Apologies to my friends and colleagues who aren’t as self-deprecating as I am, but I have to say that many of these tweaks have made it a little less difficult. I’m not saying every soul like person should be tempted to throw a controller in the microwave, but for me, getting my butt kicked and fighting to overcome a nearly insurmountable challenge is Certainly part of the charm. Being able to heal in an instant, making it easier to parry, and giving you so many tools to turn the tide against your opponent was something I was rusty about during the demo It meant that he only died once. Begging to be around and actually be taken down. Hopefully, Team Ninja will make enemies more deadly and intelligent to offset some of the changes that made them feel deadlier than before.

The new build I played included only one small section, but I was very impressed with how much better Wo Long is than it was a while ago. Hopefully it continues to improve before it’s released early next year.

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