Xbox: Accessibility Is the Future of Gaming
Xbox boss Phil Spencer and corporate vice president Sarah Bond say the future of gaming lies in breaking barriers of accessibility and restriction.
Bond and Spencer spoke to IGN Japan at the Tokyo Game Show to answer fan questions about Xbox’s expectations and hopes for the future of video games.
“We know 3 billion people are playing games, but not everyone can play together today, right?” said Bond. “There are all these barriers between platforms for various reasons, and a lot of what we’re doing at Xbox is wanting to remove them.
“To allow everyone to play together in the world regardless of hardware type, remove all these barriers regardless of ability, communicate with instant translation and do those things together. I would like to be able to
This is evidenced by Xbox’s investment in adaptive controllers, Bond said. We think this will inspire a lot of positivity in the game. “It’s not just for some specific group somewhere,” she said.
“Your best friend can live on the other side of the world. I don’t know what they look like or what language they speak.
This is something Spencer also proves, commenting alongside Bond that the possibility of removing these barriers may even be beyond the game.
“What the Earth Needs More [is] So that people with different points of view can spend more time together and hear each other’s opinions,” he said.
“Interactive entertainment mechanics are very good at facilitating connections between people. I hope that we continue to walk this path that connects creators over and over again, and I think it’s great, our future.”
Xbox’s adaptive accessories line is designed to help players create the perfect controller setup for them, and will be available this fall. microsoft store It will also participate in the company’s other accessibility initiatives, including the Xbox Adaptive Controller, released in 2018 and built for mobility-restricted gamers.
Microsoft has also improved accessibility on the software side, introducing guidelines for developers and even a rating system to build games with all players in mind.
The initiative worked because Xbox Series X includes many accessibility-focused options, and Xbox console-exclusive Forza Horizon 5 won IGN’s Notable Advancement in Accessibility award last year. And it seems.
Ryan Dinsdale is an IGN freelancer. He talks about witchers all day long.