Video Games

Xbox Did ‘A Better Job’ With Assisting Starfield Development Than Redfall

Xbox boss Phil Spencer has given fans some reassurance in the hope that Starfield will launch in better shape than Xbox console-exclusive Redfall this week, and the publisher will help develop it. He claimed that he “did a better job”.

Discuss the development of Redfall in a new episode of A little funny XcastSpencer explained how difficult it was to acquire studios that were halfway through the development of a game – like both Bethesda Game Studios and Arkane Austin were working on Starfield and Redfall, respectively – and Xbox wanted to improve that. process.

“When we buy studios, we have games in development, some in early stages of development or not yet envisioned. I think we need to,” he said.

“We got Arkane Austin involved early on and really got them to understand what it meant to be part of Xbox and part of the first party, and we used some of our internal resources. , it didn’t work out to help you along that journey.More quickly.We let them work on the game…”

Spencer went on to say that early participation in these collaboration efforts is key to better success. “But when [Xbox Game Studios head] Matt Booty [and Zenimax president] Jamie Leder, sit down. I think we can get involved with another studio sooner. And I think there’s a difference if we get on board when creative is already set for a game — it’s not about washing our hands, every game we ship from our team is an Xbox As a game, we take full responsibility for it.

According to Spencer, Xbox “did a better job” with Starfield when Bethesda joined Microsoft. Redfall was more developed and thus more difficult to help.

Nonetheless, Spencer says: [Arkane studio director] Harvey [Smith] and the previous team. I think it’s up to us. and through the process. This is an Unreal game. There are a lot of studios that have done a really great job with Unreal over the years, but when they had a particular problem, I think we were too late to help. ”

Arkane Austin’s previous games were built on different engines. CryEngine was used for Prey and his id Tech-based Void Engine was used for Dishonored 2 and its follow-up, Death of the Outsider. As such, Redfall is the team’s first major project in years using Unreal-based technology.

Arkane’s Redfall launched earlier this week with various technical bugs and poor creative decisions, resulting in mixed to negative reviews, including IGN’s own 4/10.Xbox against Redfall’s launch For more on the reaction, read Phil Spencer’s apology for the release and his promise that improvements will be made.

Matt Purslow is IGN’s UK News and Features Editor.

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