Nvidia DLSS 3 Headed to Diablo IV, Redfall, Unreal Engine 5.2, More
Nvidia is press release (opens in new tab) Ahead of next week’s Game Developers Conference (GDC), we announced that DLSS 3 support will be extended to several new games and applications for developers. Key highlights include his DLSS 3 integration into Unreal Engine with the upcoming 5.2 update and integration with Nvidia’s Streamline cross-IHV solution. More on this later.
The announced DLSS 3 game support list includes several current and upcoming titles. Forza Horizon 5, Redfall, and Diablo 4. integration with Forza Horizon 5 It will be delivered as an update on March 28th while integrating with . red fall and diablo 4 It will arrive later this year when the game launches.
red fall is an open-world co-op first-person shooter title from developer Arkane Austin that focuses on anti-vampire gameplay. The game will be released on May 2nd. diablo 4 As Blizzard’s newest title, it needs little introduction. Diablo A series of RPG games. It adds several new gameplay elements such as class optimization and full character customization.See our sister site for details PC gamers Game analysis today. diablo 4 will officially launch on June 6th.
Additional PC games announcing support at GDC include: Descive Co., Ltd., gripper, Small land: Survival the wildand Final game.
As previously mentioned, Unreal Engine 5.2 debuts at GDC with DLSS 3 support. This comes in the form of his Unreal Engine 5.2 plugin that reduces the integration time of his DLSS 3 into Unreal Engine 5 games. This makes DLSS 3 as easy to download and turn on as a plugin like a Chrome addon, but most games that use DLSS or other forms of upscaling will benefit from a tweak. seem to receive
DLSS 3 will also debut. nvidia streamline, (opens in new tab) An open-source, cross-vendor framework that simplifies the integration of upscaling technologies with games and applications. Essentially, this application acts as a kind of “plugin” that can work with various game engines and APIs. Streamline sits between rendering APIs (such as DX11/12/Vulkan) and the game engine itself, theoretically allowing technologies like DLSS, FSR, and XeSS to be easily inserted into the rendering pipeline. In fact, it’s most useful for DLSS integration so far.
DLSS support has grown significantly since its inception, with over 270 games and applications now supporting AI-based upscaling technology. DLSS 3 alone is already available in 28 games and, according to Nvidia, has been adopted significantly earlier than DLSS 2. With Nvidia Streamline, the Unreal 5.2 engine plugin, and a continued strong marketing push from Nvidia, we can expect DLSS 3 adoption to grow at an even faster rate. Then you need a mainstream desktop GPU that can support it (coming soon).