Nvidia Introduces ULMB 2, Boosting Motion Clarity To 1400 Hz
Nvidia recently announced its second generation Ultra Low Motion Blur (ULMB) technology. Ulm 2. This update significantly improves the technology’s capabilities on high refresh rate monitors, enabling nearly twice the brightness of its predecessor and nearly four times higher motion blur quality than current 360 Hz monitors, with a theoretical Comparable to 1000 Hz to 1400 Hz monitors above. There are already several ULMB 2 compatible monitors on the market thanks to the firmware update, with more coming in the future.
ULMB 2 will allow gamers to significantly improve the quality of motion blur, allowing them to prioritize faster and accurately target enemies. Activating ULMB 2 effectively removes monitor-based motion blur, giving gamers excellent object recognition no matter how fast enemies or objects are moving on the screen. Although it doesn’t completely speed up your monitor’s response time, ULMB 2 significantly improves your monitor’s picture quality at the same factory refresh rate.
To achieve the same level of “blurless” motion quality on non-ULMB 2 panels, panel makers would have to create gaming monitors with refresh rates above 1000 Hz and 1400 Hz to compete with 360 Hz. I have. Gaming monitor with ULMB 2 technology.
Nvidia’s proprietary ULMB 2 technology works by strategically enabling the LCD panel’s backlight only when needed to produce the best looking image. In conventional monitors, the backlight is continuously enabled so that the user can see the crosstalk that the display produces as the pixels change color. ULMB, on the other hand, turns off the LCD backlight completely when pixels are changing colors, and turns the backlight back on only when all pixels have completed their transition to the new color. As a result, ULMB reduces artifacts such as crosstalk and display-induced motion blur, producing sharper images.
In addition to this, ULMB 2 works with G-SYNC technology to adjust the response time of the pixels to improve the accuracy of backlighting just after the pixels switch to a new color. This means that the response time of the pixels can be increased (overdriven) or decreased as needed, thus increasing the chances of enabling the LCD backlight at just the right time.
Compared to Nvidia’s original ULMB technology in 2015, ULMB 2 is a significant upgrade as it supports backlight strobe (backlight on/off) at the display’s native refresh rate. Due to the limitations of gaming display hardware back in 2015, this was not the case with the previous model. The pixel response time was so slow that I had to lower the refresh rate of the display to enable ULMB. Thanks to almost a decade gap in monitor technology Nvidia was able to run his ULMB 2 at the monitor’s max refresh rate, with a significant increase in brightness and this technology he’s on par with 1000 Hz to 1400 Hz of quality.
At the moment, only two monitors have added a firmware update to support ULMB 2: the Acer Predator XB273U F 27″ 1440p 360 Hz monitor and the Asus ROG Swift PG27AQN 27″ 1440P 360 Hz monitor. However, NVIDIA says more ULMB 2 monitors are on the way, including the new ASUS ROG Swift Pro PG 248QP 25-inch, 1080p 540Hz monitor and the upcoming AOC Agon AG276QSG 27-inch, 1440p 360Hz monitor. increase.