AMD FidelityFX Super Resolution V2.1 Improves Ghosting, Temporal Stability
AMD announced the immediate availability of version 2.1 of its popular FidelityFX Super Resolution (FSR) algorithm. GPU openbringing an even bigger edge to the fight against Nvidia’s proprietary DLSS technology. Version 2.1 of FSR has many performance and visual quality improvements Added to the FSR 2.0 package to improve some of the more obvious issues such as ghosting and shimmering (an artifact of time-based solutions that refer to previous frames to reconstruct later frames).
The new update has already been rolled out with the latest version of Farming Simulator released earlier this week, and AMD has shared some screenshots showing the implementation differences. Improvements in ghosting, one of the more common problems in the new era of temporal supersampling, are immediately apparent.
There are a lot of changes under the hood, but they all seem to address better transient image stability, less artifacts, and even better image quality – specifically, The release notes indicate that AMD has turned some half-precision calculations into full-precision ones. This change in itself can hurt performance, but since AMD didn’t mention any performance degradation as part of the new update, we’ve seen performance improvements in other areas that might outweigh the penalty. It’s possible. Remember that in graphics technology, higher image quality always impacts the performance equation. As AMD also says, squashing a few bugs could be the way to get even more performance back.
AMD is clearly working on FSR support, but it saw a relative loss in the first iterations when compared to the more mature and computationally intensive DLSS. But AMD has persisted, and continued improvements to its algorithms show it has a role to play in sustaining its software solutions, especially in the face of expected competition from Intel. , XeSS (Xe Super Sampling).
AMD’s release includes updates to the FSR 2 Unreal Engine plugin. This is a very welcome tool for an Unreal Engine developer to streamline his FSR integration. According to AMD, the change from FSR 2.0 to 2.1 should be easy for game developers to implement. This could benefit the 45 available or upcoming games that utilize AMD’s open source and vendor agnostic upscaling technology.
As part of the FSR 2.1 release, AMD also announced a series of games featuring support for their latest supersampling technology.
- chu chu charles
- Cyberpunk 2077
- deep rock galactic
- Destroy all humans! 2 – retested
- Miasma Chronicle
- no one survived
- project heaven
- red dead redemption 2
- Scate
- contempt
- vein.
FSR support in Red Dead Redemption 2 is certainly something AMD gamers have been waiting for. If you want to see the new FSR 2.1 algorithm in action, AMD has provided a comparison video that makes the improvement much clearer (especially since it’s nearly impossible to capture in still frames).