Video Games

Ascension Tactics: Miniatures Deckbuilding Game Review

Ascension has been one of the most prolific deck-building games for over a decade. In many releases, publisher Stone Blade Entertainment has completed a system for pulling cards out of public offerings to build their own engine. Using Ascension Tactics, they took that wisdom and began to use it as the backbone of a wealth of tactical miniature skirmishes (Watch it on amazon). The combination of this strange system is surprisingly smooth, so the join is seamless.

The classic Ascension pedigree is front and center. Everything is driven by the acquisition of cards and the decks you create. The advantage is that most of the rule texts, special abilities, and exceptions are smartly integrated into the various cards you get. This makes the miniature skirmish battles on the board fairly slim and focused, making it a very easy game to teach and learn.

Participants take turns playing hands and trying to get maximum efficiency out of the evolving engine. There are two main resources that can be acquired and manipulated through most of the cards.Just like the previous Ascension Title, you use runes in a craftsman-like way to buy cards from the central market. Power, on the other hand, boasts a whole new application. It is used here to command champions on the battlefield and command them to make powerful attacks across the hex board. The importance of power and runes is equally balanced. Much of your strategic thinking is focused on which parts of the deck you allocate and how you use each of these resources.

The market consists of a row of six cards dealt from a large shuffled deck. This is totally unpredictable as you will only see a small portion of the pool available during the one hour play time. There are some clever options, such as a novel construct card that acts as an upgrade to a hero. This allows for character growth over time and significant creep of strength throughout the game.

Unfortunately, the rest of the market options are fairly safe and overwhelming. Most offer different powers and rune amounts, and some have small prosperity, such as increased effectiveness when playing multiple cards of the same faction type. Still, almost all abilities across the 132-card deck only vary in strength and roughly correspond to the rune cost of the cards. It feels dull and lacks obvious dynamism in both the most interesting deck builders and miniature games. The impression is that this card pool is more basic and sets ascension tactics for the future, rather than providing a truly unrestrained and engaging effect for players to use. ..

The skirmish part of the game suffers from this quality. Unlike the strongest peers such as Warhammer Underworlds and Unmatched, tactical considerations are somewhat predictable and stable. The abilities of each champion are known, which marks the upper limit of more crazy and dramatic play. Even in combat, it is deterministic that you need to play attack cards and surpass your opponent’s defenses. However, this is partially mitigated by the nifty treasure token mechanism. These tokens are seeded on the map and earned through play. They have the effect of increasing the strength of attack and defense and are played voluntarily in combat. This leaves you with some confidence in your opponent’s abilities, so it adds a bit of excitement to the otherwise monotonous conflict system.

The presentation also feels flat. Bright and hilarious illustrations are by no means poor, but much more general and inspiring than Ascension’s original Eric Sabbie artwork. It’s also strange that a game can be subtitled a miniature deck-building game if the retail version doesn’t have a real miniature. Standing passengers are fully functional, so you don’t need them, but just giving them the full title of Ascension Tactics makes it a more powerful move. When used in combination with all of this, the general tastelessness threatens to leave it to the back shelf. The game is forgotten as soon as it is mastered.

Still, Ascension Tactics overcomes this through a very rich and generous scenario booklet. Diversity and quality are stronger than our competitors. The 12 scenarios feature different player numbers and format combinations. Most of the time, the three champions aim to control the points of interest, but destroy enemy fortresses, perform tower defenses, and capture targets that mimic the Capture the Flag structure. You may need to. There is wild prosperity such as summoning a large giant cultist to defeat the enemy, and a neutral mechanema “Leckramax” tank structure controlled by the player alternately.

Most of the scenarios are aimed at two players playing directly, but there is an option to use multiplayer for free in all team-based skirmishes. Many pages are even dedicated to solitaire or collaborative story-based campaigns with branching scenario paths. AI-controlled enemies are processed through a fleshed scheme deck. It is effective, presents a wide range of operations, and offers even more difficulty scaling.

Impressively, the scenario uses a simple ruleset to create a dynamic and interesting experience that enhances the limited tactical range of card play. Decision spaces are often tense and vibrant. The structure and setup of many scenarios give you a MOBA-like feel, pushing the champion into the lane and creating direct engagement. A very clever overall suite.

The structure and setup of many scenarios provides a MOBA-like feel.


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The most powerful quality of the scenario set is that it positions Ascensions Tactics as a very rich and dense title. This is a bit different from the competitors in the area of ​​miniature skirmishes. These boxes are often limited in scope and often require a lot of additional purchases for long-term play. Obviously this is not the case here as this set is sturdy and heavy.

Despite this huge feature set, I’m still turning back to a more radical desire for a card pool. The downside remains at the edge of play, with occasional thorns sticking out of the brush and a bit of a sting. This can be overcome with future content, as this system is prepared for such experiments. Fortunately, the flaws are only occasionally annoying, and fun theatrical scenarios make a lot of play smoother.

Where to buy

(For more game ideas, see the list of best board games to play in 2022).

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