Video Games

Call of Duty: Warzone 2.0 Review in Progress

Two years after the original Call of Duty: Warzone hit the battle royale arena, its sequel Warzone 2.0 has arrived with a new map and some compelling new game modes. Or at least they’ll provide them if network and server issues haven’t prevented them from playing one full, clean match since launch Wednesday. There could be, and I’ll hold off on a full score review until things calm down and I get a chance to play more, but anyone wanting to jump in over the weekend should be prepared. Bumpy landing.

Warzone 2.0 is still a battle royale, bringing back many of the mechanics and basic features of the first game while introducing some unique tweaks, such as having two or three small circles that eventually converge into one. The brand new Al Mazrah map nicely incorporates some of Modern Warfare 2’s multiplayer stages, and the new DMZ mode that takes place there is a welcome change of pace from Warzone’s usual last-person standing structure. I will provide a.

But while these additions are intriguing, I was only able to play a handful of games on PC, with what I would describe as “almost decent” performance. Still, I was facing a lot of microstutters and lags. A problem that made Warzone 2.0 not feel smooth. Some people report having less issues than others, but my game randomly spikes to a 999ms delay, gets stuck with my feet stuck to the ground for a minute, and struggles to survive in combat. was almost impossible.

Somewhat surprisingly, DMZ was the only game mode I could play consistently without disconnection issues, but it still caused latency spikes during matches. DMZ is a new loot and extraction sandbox mode, no doubt inspired by the success of games like Escape from Tarkov. In fact, it’s really fun and exhilarating to play between battle royale matches. It was exciting to be able to fight large groups of NPCs and infiltrate a fortress with teammates while keeping an eye out for potential enemy players running towards us. It kept me on my toes in a different way than the usual Battle Royale mode, making me want to go back to the Al Mazrah map for loot and keys to unlock the fortress again and again.

Latency randomly spiked and my feet stuck to the ground.

Part of that appeal is because Battle Royale mode itself is currently the most frustrating mode to try and play. Includes the same whopping cap for players. But more often than not, my lobby wouldn’t fill up enough to boot, so people left in a hurry before they left. That meant most of my time trying to play a Battle Royale match became a never-ending cycle of queuing and back-queuing to find a server to boot.

I can We were able to play the match and at least get a feel for how the mode would play out. One of the interesting new additions here is that squad-based lobbies can actually recruit enemy players to your team if you end up losing a teammate. is. This is a smart way to give weakened teams and solo stragglers a fighting chance and keep more people invested in the game for longer. This is a little unexpected in such a cutthroat format.Unhinged Trios mode also allows you to invite up to six people to your team during a match, responding to that “unhinged” descriptor in the chaos it creates. To do.

I’m still just starting to use it, but so far, Warzone 2.0 feels like a fun evolution of its predecessor whenever you can access a fairly stable server and actually play something close to a full match I’m already feeling the appeal of the new DMZ mode in particular, but I haven’t played enough to see if that feeling lasts. We’ve had more disconnects and lag issues than actual game time, and the release is still inconsistent heading into the weekend. I hope to be able to play more in 2020 and bring you a final score review in the next week or two.

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