Video Games

Choo-Choo Charles Review – IGN

I have an affinity for silly, silly and downright silly things (look no further Goat simulator 3 review As evidence), so when I heard about a game being stalked by the devil equivalent of Thomas the Tank Engine, I was appropriately thrilled. The junk, bare-bones adventure itself is far more boring than I thought. I only have 90 minutes, but I was looking for a way to get out of this crazy train much faster.

Choo-Choo Charles may look like nightmare fuel on the outside, but the whole game is really just a lingering joke. Your adventure begins with the shock of boarding a gun-laden train and is soon attacked by an evil railroad car with spider legs, but the monotony is due to those opening moments being the best part of the whole thing. Then the jaunt. To defeat Charles, you must travel the island and complete his NPC’s quests, upgrade your weapons and improve your train’s stats. Its intentionally funny nature is evident in everything from silly characters to ridiculous tasks like finding a jar of pickles for a woman obsessed with fermented foods, but most of them especially It’s not funny..

Choo-Choo Charles’ over-the-top story might look like the perfect setup for a hilarious odyssey, but for the most part, it’s boring sentences and forgettable tales that don’t even try to capitalize on that farce gold mine. The voice acting is appropriately silly and clearly not taken seriously, which is great, but the dialogue being read takes things far more straight forward. I couldn’t help but shake my head over and over at all the missed opportunities for hijinks. , someone seeks revenge for her husband’s death, but there’s a part that doesn’t make hay out of the fact that her beloved was literally eaten…on an evil train. It was all so painfully unfunny and it hurt me.

For the most part, you’ll be riding a train through a barren, deserted environment, stopping to collect scrap metal or completing boring quests along the way. Peaceful Main His quest requires him to find three eggs. These eggs are apparently the children of Choo-Choo Charles, waiting to hatch into additional railcar abominations and can be used to lure him into the final deathmatch. To get those eggs, you’ll need to speak to three of her NPCs. NPCs give the exact same description for them and send you into the mine to steal the eggs. section.

Stealth sections on foot aren’t positively fun.


These short bits are nothing more than a series of corridors with masked enemies roaming around, and your only option is to avoid them. or have to go past slow, stupid and poor NPCs. target. Sneaking isn’t positively fun, as the only tool you’re given to assist you is the ability to lean left or right to peer into corners from cover, so you can either distract enemies or stealth. do his takedowns, or squat to aid your efforts. Personally, I found it more bearable to go past it all, grab an egg and walk away. Or, if you’re being cocky, lead your enemies out of the mine, hop on a train, and kill them with a gun (but it’s not worth the time it takes to pull it off).

As you progress through the story, you’ll hear the occasional ominous train whistle and soon find yourself headed for a showdown, but every encounter is the same, so any hopes of excitement are dashed. You have to keep moving and use your weapon before retreating to lick your wounds and restarting the predictable process. In the first part of the adventure, you are too weak to face the evil locomotive and will almost certainly be killed, with no real consequences. But after getting a few upgrades and some new weapons like the deadly flamethrower and the rocket launcher that takes too long to reload, you’ll be able to fend off Charles without any trouble.

It’s such a shame that all of these encounters are the same.Choo-Choo Charles will chase you after a train hits you until you’ve done enough damage. Even when we got to the final showdown, which took less than two hours on both occasions, the only change is that he gets bigger and sometimes teleports to throw you away. All potential fear factors are sucked out of the experience and replaced with monotony.

Choo-Choo Charles has a decidedly low-budget vibe, with all the NPCs looking like characters from The Elder Scrolls IV: Oblivion and not moving their lips when speaking. In some ways, it works in its absurdist style’s favor, but in other ways, it’s not as bad as it is charming, including the occasional bug, and is completely frustrating. I didn’t get to see the entire campaign ending until my second playthrough. That level of junk, even if it’s not polished, makes sense in the creation of such an ironic game.

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