Video Games

Dead Space Review – IGN

Never mind the multitude of Necromorphs, the tortured torsos sticking out of the walls, or the terrifyingly towering Cosmic Sphincter. My biggest fear going into the Dead Space remake is that it doesn’t live up to my favorite memories of fantastically terrifying things. 2008 original. Resurrected, he finds USG Ishimura in this cursed space after 12 hours of searching. I’m glad. This new Dead Space enhances the original in almost every way. It uses a plasma cutter to drop the ugliest appendages onto the floor of the cutting room, while maintaining the essence of what made the apparently disjointed heavy shooting so special, and porting in welcome new character details. . To bring that spooky sci-fi horror story to life in the brightest light and the scariest shadow.

In case you missed it the first time, Dead Space takes the action-oriented survival-horror brand established by Resident Evil 4 and turns combat into battle with a combination of firefights and the ability to throw objects with Kinesis and temporarily slow down enemies with Stasis. Evolve. Forced to forget everything they know about power, and zombie killing – hordes of upset mutants must blast limb from limb rather than being instantly dropped by headshots. , which sets its strategic slaughter brand on a doomed spaceship visible straight out of Event Horizon, focuses on the determined plight of engineer Isaac Clarke and his search for an increasingly unsettling scientist wife, Nicole. is guessing. It spawned a sequel, a comic book, and even a spiritual successor in the form of his 2022 The Callisto Protocol, but in my opinion, nothing surpasses Isaac’s first heavy footsteps on Ishimura’s deck. Nothing has happened – at least until now.

Developer Motive Studio has given a major facelift to Dead Space’s House of Horrors. The boy likes what they did with the place. For one thing, it looks amazing. Even just the highest level of detail in Isaac’s instantly recognizable engineering suit, the original look is a cheap fabric onesie picked up from the bottom shelf of a costume shop. The surroundings of our ominous spaceship are spine-tingling thanks to realistically weathered steel surfaces and pimples-covered walls filled with decaying, adolescent-level pus. It feels like a tingle. And we are in the dark as to what might be lurking in them.

The boy likes what they did with the place.


Not only does Ishimura look more impressive than ever, it’s been reconfigured to encourage more exploration. Isaac’s first arrival in the hangar and flight deck mirrors the original layout very well, but it doesn’t take long before you notice some substantial differences. For starters, you can now freely traverse between tram stations that connect all the different sections of Ishimura (once unlocked). Go from the flight deck to the medical deck or really go off your feet in any other section. A spectacular new zero-gravity detour that takes him from hanger bay to engineering school is just one area where he takes advantage of far more flexible flight controls. This flight control allows you to manually steer through space instead of beaming Isaac from the ground in a strict straight line. on the surface.

The advantage of this more interconnected Ishimura is two-fold. Not only does it create a much larger sense of place than the more compartmentalized original, but it also allows backtracking to access previously locked doors as Isaac’s security level increases over the course of his journey. am. , giving you the opportunity to discover schematics for weapon upgrades and various other treasures, making progress feel more like a more murderous Metroid. ‘s game storage room is thankfully gone. Instead, accessing them requires solving slightly more enjoyable environmental puzzles, such as finding the right angle through a shattered window to disable a door’s locking mechanism with a pinpoint shot.

ghoul ship

A similar level of accuracy is required in Dead Space combat. This continues to focus on literally disarming (and/or dismantling) each growling Flesh-his golem, rather than wasting ammunition on a brainless head or spongy torso with traces of it. I’m here. The enemy types resemble the same hordes of ghouls that look like they were pulled straight out of John Carpenter’s Pinterest board, but with some welcome adjustments to the variety of threats you’ll have to face. The acid-spitting variation of the basic Spike Hand slasher seems to be far more common than the original, and even after cutting off their leg from a seemingly safe distance, they’re spitting me out. I kept it on my toes – thankfully Isaac is much more agile than before. On the other hand, his Twitcher type of hypermobile looks much more enthusiastic than before and really puts my aiming ability and stasis reserves to the test.

Besides, the enemies are literally dripping with fine slime and guts, but it’s more than just disgusting eye candy. Not only does it ratchet up the gore, but it gives a clear visual indication of how close you are to chopping off a limb. This is very useful when trying to prioritize a twisted target room.

The enemy types resemble the same hordes of ghouls that seem to have been plucked right off John Carpenter’s Pinterest board.


Dead Space is also created to keep tension levels high through the cunning use of new circuit breakers that divert power between certain interactive elements of the environment, such as elevators and gravity control systems, to complete missions. find new ways. Purpose. Early on, we chose to connect power to the maintenance vault door with a junction box…but in doing so, we had to sacrifice the lighting system. So the journey back out of the area was lit only by a thin beam of Isaac’s plasma torchlight.Cutter, with each Necromorph flying into my limited field of vision, it makes for a pretty panic-inducing journey. To even out the often overwhelming odds, you’re given a few more objects around, along with explosive canisters and spikes to hurl with a very satisfying kinesis power, as well as stasis canisters that can explode over a wide area. I have. Effect – Throws a group of enemies into temporary slow motion, giving you a precious moment to decide whether to shoot them off their legs or use your own to bolt to the nearest exit. Canisters were previously introduced in Dead Space 2.)

Throughout its tense adventure, Motive Studio has kept most of Dead Space’s best moments intact while dramatically overhauling and truncating its weaker scenes. The first battle with the regenerating hunter in the cryogenic chamber will be the same intense close-quarters combat style as before. Because that glorious, heart-boosting encounter is just as effective now as it was 15 years ago. In contrast, the asteroid bombing sequence, which was so infamous earlier in the story, was completely scrapped and dramatically redone. Instead of being stuck in the gunner’s seat struggling to fend off an asteroid shower with a pair of rapidly overheating cannons, we must now head into space and mount Ishimura’s defense system on each cannon. Boost in between and manually call each strike while coordinating a giant chunk of space rock to spin past the nose and into the hull. It’s turned into a challenge, and it’s just one of many examples of a significant refinement of some of the original game’s rough edges.

It takes a sequence that was previously a nasty chore and turns it into an utterly exhilarating challenge.


There are countless other, relatively minor, but equally welcome upgrades. For example, how triggering a goal marker actually points the camera at a waypoint instead of pointing it at your feet, or how you can buy multiples of a particular item in the store at once. Instead of being forced through a series of individual transactions, or how Kinesis lets you interact with doors and control panels while holding objects – Kinesis gives you the option to carry explosive canisters between rooms in anticipation of an ambush. Given. I especially like how weapons can be found in the world, usually during story events as well as buying large amounts of credits from the store. Especially for newcomers to the series, Dead Space While it would be wise to present a “no money” test drive of the . Here are my multiple playthroughs of the original game.

Upgrading these weapons this time offers more recurring rewards. The layout of each weapon upgrade tree is similar in terms of interface, but all useless empty slots have been removed. speed, rate of fire, or damage. In addition, there are special abilities that can be unlocked at the end of each upgrade pass, such as the increased size of the plasma cutter’s incendiary bombs and the force gun’s gravity swirling alternate firing modes, giving you the buffs you need. to your combat prowess against waves of relentless necromorphs in the dying hours of dead space. By the time you get to the formidable final boss, your favorite repurposed miner has added enough extra power to his suite of tools to bring tears to Tim ‘The Toolman’ Taylor’s eyes.

incident to disconnect

Dead Space’s monsters aren’t the only ones with meat on their bones. In fact, Isaac’s story is fleshed out with a new helping of satisfying additional detail. There’s an all-new multi-part side mission devoted to following a holographic log breadcrumb trail that reveals Nicole’s latest moves before the Necromorph occurred, giving us a better look at the strained state of the couple’s relationship and their roles. There are other audio and text files that explain the mysterious Unitology Church used to raise Isaac. As a result, we get a much deeper understanding of Isaac’s wavering mental and emotional state this time around, and while the overall story arc is nearly identical to the original, this adds some context (some with clever character). tweaks) meant that shocking final twist felt pretty plausible.

Isaac only speaks when spoken to and does not do Nathan Drake-esque quips.


Dead Space’s protagonist is further humanized in the remake by his ability to speak, rather than simply accepting the crew’s orders without a wordless nod as in the original. Gunner Wright gives a moderately stoic performance, making Isaac much more influential when he is actively discussing attack plans with Chief Security Officer Hammond rather than just tackling each task. I feel like a person. Like the body of a dog in deep space. Thankfully, this is done sparingly. Isaac only speaks when spoken to, and Nathan doesn’t offer a quip of Drake’s style. while the space zombies prune their limbs as if they were the bloodiest kind of bonsai. Instead, his moment-to-moment status is indicated by the heavy breathing and hurried heartbeats that can be heard in moments of eerie silence.

Related Articles

Back to top button