Video Games

Diablo Immortal’s Microtransactions Have Made It $24 Million In Two Weeks

Diablo Immortal seems to be off to a good start as the Blizzard franchise’s mobile-focused take generated more than $ 24 million in revenue in the first two weeks.

As reported by PCGamesN, Industry tracking website AppMagic Shares interesting data about Diablo Immortal that you can play for free, along with microtransaction details, such as the US and South Korea spending the most money and the game being downloaded over 5 million times.

The United States accounts for 26% of global downloads and 43% of the aforementioned revenues. In terms of revenue, South Korea is second with 23% and Japan is third with 8%.

These striking numbers were achieved despite many players being angry with the implementation of Diablo Immortal’s microtransactions. Some players are dissatisfied with the fact that it seems very difficult to get Immortal’s best loot without spending a lot of money. Still, the loot is not guaranteed.

In an ongoing Diablo Immortal review, “I’ve just started my Diablo Immortal journey, but I like what I’ve played so far. Combat feels powerful and heavy, and there are plenty of skill options to build. Roundness A fun combat approach with a lively pace. The story progresses at a lively pace, steadily opening new zones, and with many character progression systems, it feels like it’s constantly evolving and growing stronger.

“And this is a game you can try before you buy, as there’s more than 20 hours of microtransaction-free gameplay behind me and there’s obviously a lot of content to enjoy before considering spending money. . “

For more information, check out the chat with the developers behind the new game and talk about this new take in the classic series.

Do you have a hint? Want to discuss a possible story?Please send an email to newstips@ign.com..

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst from Cramps.

Related Articles

Back to top button