Elden Ring’s free Colosseum Update has arrived with a slew of balance changes, bug fixes, and even new hairstyles for the game’s character creation.
outlined in Bandai Namco blog postElden Ring version 1.08 is the headline PvP-focused DLC announced yesterday, but it also serves as a sizeable patch for the game.
Added 5 new hairstyles ( Reddit user Catherine P) can be used when creating a character first or later using the Round Table Hold Cloud Mirror Stand.
Balance updates fall into two categories: general adjustments and PvP-specific changes. General changes include significant changes to the speed, range, and recovery time of some attacks when using daggers, axes, hammers, and when dual wielding flails.
However, the two-handed speed of Twinblade weapons is increased along with the speed of using Reaper, Fist, and Claw weapons. A full list of common changes can be found below.
PvP only change – As the name suggests, it will only be effective when fighting other players – the power of weapons such as straight swords, stabbing swords, curved swords, axes, spears, twin swords and katanas Drops included. Again, the full list of changes can be found below.
Notes on Elden Ring Colosseum Update and Version 1.08
PvP exclusive balance adjustment
- Decreased counterattack damage of thrusting weapons.
- Reduced guard efficiency when attacking with a shield held up for some weapon types.
- Stance damage has been reduced for the following weapons (weapon arts stance damage remains unchanged):
- Straight Sword / Thrusting Sword / Heavy Thrusting Sword / Curved Sword / Ax / Spear / Twin Sword / Katana
- Reduced the calm damage of the Incantation Bestial Sling.
- Reduced the power of Spell Carian Slicer.
- Increased the speed and range of some attacks and reduced the recovery time of the following weapons:
- Dagger / Ax / Hammer / Flail (dual wield)
- Increased the speed of some attacks and reduced the recovery time of the following weapons:
- Twin swords (both hands)/shinigami/fists/claws
- Slightly increased the speed of the Colossal Sword’s crouching and rolling attacks.
- Increased the stagger damage of Axes guard counters.
- Increased composure when attacking with a two-handed hammer.
- Increased Claws’ poise damage. Weapon Arts remain unchanged.
- Increased the composure value during the active part of the Stamp (Upward Cut/Sweep) Weapon Arts.
- Increased the normal damage of the Weapon Slash portion of Fleeting Moonlight Weapon Arts, and decreased the normal damage of Magic Wave.
- Decreased crouch attack speed for Thrust Sword and Heavy Thrust Sword.
- Reduced the stagger from the Heavy Thrust Sword two-handed jump attack.
- Decreased poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged.
- Reduced the calm damage of the Cragblade Weapon Art.
- Reduced the hitbox duration of the flame portion of the Flaming Strike weapon art.
- Reduced Poise damage on Flame of the Redmanes Weapon Art.
- Reduced the time until the guard part of Shield Bash Weapon Arts activates.
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- Fixed a bug where consumables were sometimes not replenished when teleporting to Grace from the map.
- Fixed a bug that caused stamina to recover when switching to crouching while running.
- Fixed a bug that caused spells, spells, and item input actions to be ignored while guarding an attack.
- Fixed an issue with incorrect physical attack values for some Serpent Hunter weapons.
- Fixed a bug where a follow-up attack did not occur when chanting Black Sword while holding the Holy Seal in the left hand.
- Fixed a bug where casting the Unavoidable Frenzy spell while holding a two-handed holy symbol in the left hand would sometimes apply the attack power of the right-hand weapon.
- Fixed a bug where casting certain spells and spells while jumping could cause multiple damage instances.
All Elden Ring Legendary Weapons
In a 10/10 review of the game, IGN said: “
To make these choices with the best information available, check out our guide with everything you could ever want to know about Elden Ring, including collectible locations, boss strategies, and more.
Ryan Dinsdale is an IGN freelancer and UK news editor. He talks about witchers all day long.