Video Games

Final Fantasy 16 Fans Find Fun Reference to Classic Character

Spoiler alert: The following article features very light spoilers for Final Fantasy 16, and discusses small elements of the level design about 10 hours into the game.

Final Fantasy 16 may be set in an entirely new world, but Square Enix hasn’t stopped making references to previous games in the series.

Fans playing the long-awaited RPG have found subtle references to the beloved Final Fantasy character in the form of a black mage (or Vivi, depending on your preference).

This Throwback can be found in Martha’s Rest Area, which players encounter approximately 8-10 hours into Final Fantasy 16. Heading to the field behind the building, the player can see a scarecrow that bears a strong resemblance to the classic Black Scarecrow. Magician character model.

Credit: Less_Cardiologist592 on Reddit

“The fact that he’s by the windmill is a really nice touch,” xMeRk said in a comment. Posted on, I noticed another mention of Bibi in particular. “If I remember correctly Vivi was very excited to see the Final Fantasy 9 windmill in Dali.”

Given Final Fantasy 16’s darker, more adult-oriented nature, other users joked that this might be a darker ending for a beloved character rather than a reference. “Given the darkness of the game so far, I wouldn’t be surprised if it was Vivi’s corpse.” Sosuke 42.

Final Fantasy 16 launched on Thursday 22nd June to much fanfare by Square Enix, with the game’s iconic sword displayed in the Tower of London as a marketing stunt. Players who have tried the demo beforehand are also enamored with the new feature called Active Time Lore and want it to become the industry standard going forward.

In its 9/10 game review, IGN said: “Final Fantasy 16, with its high-speed, reflex-heavy and action-packed combat, is what fans have come to expect from a Final Fantasy game. Deviant for sure, but its excellent story, characters, and world-building have some of the best the series has to offer, and the innovative Active Time Lore feature makes long, story-heavy games a player’s game. should set a new standard for how immersive you can be in its world.”

Ryan Dinsdale is a freelance reporter for IGN. He will talk about witchers all day long.

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