Video Games

Greyhill Incident Review – IGN

Like a low-budget, fan-made sequel to a classic, The Greyhill Case diligently incorporates all of the real thing’s worst and ignores all of its best, creating an originality of its own. There is nothing to say. This lifeless horror game is so bare-bones that it allows you to experience exciting events like an alien invasion while hiding under your bed and all the wasted time and low-stakes deeds. It manages to make you feel like you’re visiting your in-laws. Greyhill Incident’s hilariously awful story and voice performance, stealth gameplay determined to minimize the user’s time, bland environments, and all sorts of weird bugs that taint an already unenjoyable set of chores. ’ has little reason to recommend it. that. No amount of laughter or palms of your face can save you from this mediocre game, even if it’s so bad it’s dangerously close to hilarious.

gray hill case trial To tell a classic alien invasion story, you’ll be put in the shoes of the plot-rich, government-hating Ryan. Ryan is a single father who swings a baseball bat and is always extremely angry about anything. The emotionally unstable protagonist springs into action when a small gray alien invades his country town and begins kidnapping its inhabitants…but he wanders around collecting tin foil as a talisman and becomes even more paranoid. You do this by helping your neighbors free themselves from a safe they locked inside.

The story that follows is tortuous and utter nonsense, requiring you to complete an unbroken chain of silly errands around town with vague objectives like “find Rachel.” It doesn’t offer waypoints of any kind, so you’ll end up wandering around until you find the door key or gas tank you need to proceed. Nothing amazing or interesting, just a chore. That drudgery comes to a dead end after just three hours, but it feels like it should be the end of the first act rather than the whole story. At least, this unfortunate event gracefully ends a misfortune that is both paradoxically too long and too short.

This conversation is without a doubt one of the most disgustingly painful things I have ever heard. Under no circumstances can I be certain that this is not primarily created and run by an AI chat bot, nor is it good. A formal delivery sounds like someone reading a cue card aloud who has been sentenced to do so as a strange court-mandated social service, and the results are disgusting. Lines like “I know how to shoot because of the Vietnam War” and “Dad, I need to get out of this cursed place, I hate this hole in my neighborhood” probably stuck in my head until later in life. will live for free. . It’s really tragic.

At times, the dialogue was so bad that I wondered if it was intentional.


In fact, the dialogue and overall junky vibe of The Greyhill Case is so horrifyingly bad that I sometimes wondered if that was on purpose – a “horror” game ironically made for fun. But even so, whether it’s viewed as comedy or horror, the funny and terrible voice acting and bad jokes that are sometimes sandwiched between much longer and terrible gameplay are just too much to enjoy. No positive impact. And even when it’s trying to be funny, and at least if I believe it is, I’m rarely shocked and laugh out loud so much that I can’t help reacting when something incredibly stupid happens. Jokes rarely work, except that they do. That said, these occasions were justifiably some of the best moments of the Greyhill case, even if it wasn’t worth the squeeze.

But the real tragedy of Greyhill Incident is what it requires of you: to roam very slowly and hide all the way from unintimidating gray aliens armed with toy guns. This is a stealth game and seems determined to prove that stealth mechanics aren’t fun, with some of the most unconscionable design decisions I’ve seen in a long time. Chief among these failures is slowness when crouching or walking, which makes even the smallest tasks take a very long time. A stamina meter that takes an absolutely long time to recover, even if you manage to sprint through each area, although you’ll have to crouch to avoid the attention of aliens who will try to kidnap you at first sight. It is clear that . Punishment for those who fail stealth.

There are almost no real stealth mechanisms to avoid being molested. You can hide in trash cans and cars you find around the world. And… literally the end of the list. As is often the case in stealth games, hiding isn’t all that fun. You should also expect to spend hours literally doing nothing, just peering out of your outdoor shed, waiting for your slow-moving pursuer to pass by. To. Crouching in a bush or hiding in the dark won’t hide you. The aliens see through it – perhaps they have supervision, but the Greyhill incident doesn’t skimp on an easy opportunity to write its failures down. There’s no throwing bricks, bottles, or other ways to distract enemies. In fact, there is no way to make it even slightly more stealthy. Just keep your distance, crouch down, and don’t switch on a loud hand-cranked flashlight. Of course, this makes the item completely useless. That’s all there is to it, but it’s as boring as it really sounds.

Talk about aliens hunting you. Because Alien is probably the least interesting horror her monster ever made. They are small, gray, dim, and make cartoony noises as if to emphasize their non-threatening nature. Don’t get me wrong. they could kill you. In fact, it has given me good results many times while playing. Once they spot you, they will sprint towards you, grab you, and free you for just a few seconds before the screen goes black and you’re told you’ve been kidnapped. But none of them are scary. It only gets worse. They look stupid, but they are easy to fight off or flee, and when hit with a baseball bat they curl up on the ground like outright villains. (Not that it gets any better after being hit with a baseball bat, but I’m just a human not trying to scare anyone.) If I were to actively try to make it, I would be like this. It’s hard to think of anything better than these unfortunate bastards.

Aliens are laughable once you realize how easy it is to kill them.


Aliens become even more laughable when you realize how easy it is to kill them head-on. You won’t find a lot of revolver ammunition in Greyhill (one of the most surreal parts of the setting, as it’s supposed to be a small American town full of Old Glory and tractors), but the bullets you need to kill are: It’s only two shots It’s okay if there are aliens bothering you. However, if you run out of ammo, hitting an enemy with a baseball bat will stun them long enough to give you a chance to escape, and doing so enough times will kill them. Normally, sneaking past them isn’t too much of a problem yet, but armed with the knowledge that they’re basically just fat gray losers, the whole experience becomes all the more dangerous.

Finally, there are bugs. And are there some oddities in the Greyhill case? First, there are performance issues. This wasn’t very common to be fair, but it was really bad when it did. At one point the framerate dropped to unbearable levels until I quit and restarted. In some cases, some objects in the world disappear, like one area where the top of a fireplace popped out to create a homemade smoker look. The biggest problem, however, is that the audio lines are always overlapping. In fact, I feel like my character was speaking his lines more often than when he wasn’t speaking. Hearing one line of bad dialogue is bad enough, but when I hear two lines of bad dialogue from him at the same time, I draw the line.

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