Video Games

Gwent: Rogue Mage Review in Progress

From The Witcher’s career, it didn’t take long to play the card game “Gwent”, which is played directly in The Witcher 3 Wild Hunt, but the Gwent-based single-player RPG “The Witcher Tales” It was one of my favorite games. The entire Witcher franchise. Similarly, the new standalone spin-off Gwent: Roguelike Mage is fascinated by its roguelike elements, tricky boss battles, and lightweight yet interesting stories. I haven’t reached the end of the story yet, but I’m excited to see that I’ve completed a lot of runs and that even after about 25 hours it really means it’s over.

If you’ve never played Thonebreaker, both Thonebreaker and Rogue Mage basically use Gwent as an RPG battle system to fight AI enemies and provide cards that are cheerfully unbalanced with PvP opponents. increase. You see, part of the reason I always found the standard Gwent a little boring is that there are some very powerful meta-strategies and it’s boring and scary to put together a deck without limits. The Robbed Throne and Rogue Mage work very well, as deck-building restrictions, weird cards, and unorthodox match rules really make it a lot of fun.

Rogue Mage does not focus too much on the epic epic of war and betrayal, as the story focuses primarily on a single character: creating the first witcher centuries before Gerald’s heyday. Responsible obsession with the Magial Zulu. And that’s exactly what you’re doing: hunt down powerful boss beasts for their mutagens and you can invent a gloomy antihero to kill ghouls for fun and profit. Until, inject them into human subjects unplanned. The flavors of the story are provided in small snippets and animated cutscenes along the way, and the lighting and voice acting are as sharp as you would expect from a witcher game, even if they aren’t really in focus.

Kill Neckar

Rogue Mage is made up of many roguelikes that traverse the hinterland infested with monsters and bandits, rather than sending you to a straight, expansive quest. When you plot the path, you will usually encounter over 30 elite and boss enemies. Each enemy has its own deck and a powerful leader card that offers a very unique play style. Some are relatively simple, like bandits that can do a little damage each turn. Others are much more insidious, like the Spymaster who can turn your unit into a spy and spawn copies of them on his side of the field.

The unpredictability of how to get the card is amazing.


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This variety keeps things interesting at a really early stage, but when I get dozens of runs, some of these opponents I’ve faced many times start to feel a bit out of date. I did. Now that I understand them and how to counter them, the actual battle may seem a bit formal. Maybe something like a random mutation that can change those encounters from time to time.

However, the randomness built into the player deck never puts me in a really boring routine. From buffing your units to sacrificing them for more power, there are three base decks, all with strong themes (and one of the unlocked cards). The fourth “chaos” deck that can be). Always start the run with the same card based on the deck you choose, but you can defeat enemies, open treasure chests, and complete events to pick up more loot along the way. And I think this unpredictability is wonderful.

Gwent: Screenshot of Rogue Mage

Wild magic

Opponents with randomized card drops and strange mechanics that rethink all hands are Gwent at best. And at first I was a little annoyed by having to throw away the great decks I built at the end of every run and start over from the stock ones, but it also relies too much on the same powerful combo. I’ve prevented you from being forced to think about new synergies every time. But I missed the clever thoughts needed for some of the more creative puzzle battles from the robbed throne. There is less variety overall, and even the more elaborate boss battles at Rogue Mage are relatively easy compared to some of their predecessors’ most bizarre and most memorable matches.

I haven’t completed the story yet and gave birth to my witcher. This requires many, many runs to kill the various tough bosses due to the mutagen. But I’ve played enough to say I’m enjoying my time with Rogue Mage enough, and it hasn’t lost its brilliance yet. Leveling up each time you perform will add new cards to your loot pool and unlock new Arzur spells. That’s why I’m always discovering combos and mixing playstyles with each of the three decks. The decks themselves are clear enough that you can replace them when you get tired of one of them and have a very different experience. However, almost everything you unlock isn’t a permanent increase in base power, it’s just another option, so I wish there was a little more linear progression.

Next week, we will prepare a complete review of Rogue Mage. So, if you find a way to deal with a small issue where all subjects appear to be screaming and dead instead of becoming hot monster hunters, check again.

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