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Marvel Snap: Is Spider-Man 2099 Worth 3000 Collector’s Tokens?

The final new card release of the Marvel Snap Spider-Versus season is none other than Spider-Man 2099. Future Spidey gives the Move archetype considerable firepower, but is that enough to justify the cost of 3000 Collector’s Tokens? We’ll explore what strategies are best suited for it and in what decks it can be used.

the same as Last week’s Spider-Ham card (Highly recommended), Spider-Man 2099 starts with Series 4 instead of Series 5 and costs 3000 tokens. This is part of Marvel Snap’s commitment to making new cards more accessible to players upon release.

Miguel O’Hara, after a thwarted Alchemax science experiment miraculously gave him not only normal spider powers, but also a pair of vampire-like fangs that can bite and paralyze enemies with spider venom. , became a completely different kind of Spider-Man. As the more aggressive kind of Spider-Man (as audiences saw in the recent movie Spider-Man: Into the Spider-Verse), it’s fitting that he’s both highly aggressive and highly destructive to effect.

What does Spider-Man 2099 do with Marvel Snap?

Spider-Man 2099 card from Marvel Snap.

The Spider-Man 2099 card costs 4 Energy, 6 Power, and has the ability “When this first moves to a location, destroy 1 enemy card there.” Under the right circumstances, destroying your opponent’s cards can be a significant impact ability. For example, if an opponent moves a powerful card such as Devil his Dinosaur or Evolved Hulk to a location where he only has one, he can win that location alone. Again, cards to destroy at new locations are randomly selected, so they are much less effective in locations with multiple units. If you’re unlucky, only small units like Spider-Ham and Korg will be removed.

The ability to destroy an opponent’s card regardless of cost or power is extremely rare in Marvel Snap, and even when it is found it is always offset by certain conditions making it difficult to use. “Spider-Man 2099” is no exception. His cards aren’t the easiest to use as they require a move enabler, but they are at least more accurate than Gambit and less gambling than Negasonic His Teenage His Warhead.

Move cards that can activate Spider-Man 2099’s abilities include Iron Fist, Ghost Spider, Cloak, and Heimdall, but being a move card means that his strength is always compromised by the weaknesses inherent in that move’s archetype. It means getting handicapped. . Cards must be drawn and played in a specific order, and random locations and the effects of your opponent’s cards can render the whole strategy ineffective, closing lanes or jamming boards to move cards. It becomes harder to hold and the deck tends to get stuck easily. Heimdall, a particularly big finisher, is worth noting because most move cards go left. New Spider vs. Season His Passcard Ghost His spider helps in the latter, as it can be pulled left, right, or center. This allows him to play Spider-Man 2099 in one lane and have his opponent guess which of his two remaining. Go to. It’s worth pointing out that Spider-Man 2099 is a solid stat line that makes him a respectable card, even if he fails to activate his ability, as he offers his 6 power for 4 energy .

Spider-Man 2099 may find a home in decks that aren’t pure move decks. Perhaps he can thrive in decks with small move packages. Zab discounts his 4 energy cost to his 3, so the Good Stats archetype could be a good home for him.

Note that the wording of Spider-Man 2099 can be interpreted two ways. It sounds like Spider-Man only triggers the first time he moves, or every time he moves to a new location. The devs have clarified that he will only trigger once, even if you return him to your hand and play it again.

What are the best decks for Spider-Man 2099?

Spider-Man 2099 is a very hit-or-miss card, but it’s worth trying in different decks as it can be a game winner if hit on the right target.

Spiderman 2099 classic move

First, try Spider-Man 2099 on a standard Move build with all your old favorites. With five different Move Enablers, you have plenty of opportunities to trigger his effects. Try to line things up so he lands on your Craven Lane. That way, not only does he destroy one of his opponent’s cards, but he also gains 2 power.

  • human torch
  • Iron fist
  • dagger
  • Craven
  • ghost spider
  • cloak
  • silk
  • doctor strange
  • vulture
  • Miles Morales
  • spiderman 2099
  • Heimdall

Tournament-winning move in Spider-Man 2099

Recent marvel snap tournament JungCAT beats 147 other competitors to take first place in Move decks. Move is considered an underdog, but proof that it can still go head-to-head with the leading decks if used correctly. We’re experimenting with Shan’s Qi swapping builds in Spider-Man 2099, but Vision could be an option as well. Running Spider-Man 2099 with Stegron and Magneto would mess up their board and never feel safe in the plays they do.

  • Iron fist
  • dagger
  • Craven
  • ghost spider
  • cloak
  • vulture
  • Miles Morales
  • Stegron
  • spiderman 2099
  • Vision
  • Heimdall
  • magneto

Good stats move in Spider-Man 2099

This deck uses the tried-and-true (and recently nerfed but still playable) Good Stats skeleton from our friends with a Move package featuring Black Bolt, Statua, Zab, and Spider-Man 2099. This deck aims to outperform the opponent with a number of high attack powers. – Stats cards, and is there a better way than to completely wipe some of those stats from the board?

  • Iron fist
  • Korg
  • Zabu
  • ghost spider
  • vulture
  • dohawk
  • spiderman 2099
  • Enchantress
  • Miles Morales
  • Falling rock
  • height
  • black bolt

Sera works with Spider-Man 2099

Serra’s energy reduction ability helps the move pop out on the final turn, pushing and pulling cards around the board in unpredictable ways. Adding Spider-Man 2099 to the mix could turn the seemingly unruly lane back into favor.

  • kitty pride
  • Nova
  • Angela
  • hit monkey
  • Craven
  • ghost spider
  • cloak
  • Killmonger
  • vulture
  • spiderman 2099
  • Enchantress
  • Sera

Should I spend 3000 Collector’s Tokens on Spider-Man 2099?

After playing a few games on each of these lists, the short answer is “Spider-Man 2099 is not worth buying.”

Spider-Man 2099 has a very powerful destructive effect, but various factors hinder his steady movement. A lot of the time we couldn’t trigger his destruction effect, and even when we did, his random targets were causing him to hit low value cards instead of big cards. There were a few instances where he did exactly what he intended, and the moments were wonderfully rewarding, but very little in between. Sniping big cards in Spider-Man 2099 is rare as the current meta is dominated by decks like Bounce and Serra with lots of small units. The popular Evolved archetype prefers Evolved Hulk soloing lane to end the game. You might think Spider-Man 2099 can take advantage of it, but you often play Spider-Man 2099 on turn 4 or his 5, giving your opponent a chance to get around it.

This is why we don’t think Spider-Man 2099 is worth 3000 tokens, especially if your collection is still lacking the better Series 4 cards like Zab, Darkhawk, Spider-Ham, etc. It’s hard to imagine Spider-Man 2099 becoming a popular meta-his card to be found in the game’s most competitive ranks, so don’t miss him too soon. If you’re a Move enthusiast and just want to play this card for fun, then you’ll definitely get your money’s worth in that respect. Because this card is a cool card with nice animations and you can win pretty satisfyingly (but not often enough).

Joshua is a fan of IGN’s resident card game. He has played Yu-Gi-Oh! And the Pokémon TCG competitively reaches Infinite rank in Marvel Snaps on a regular basis.

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