Video Games

Meet Your Maker Review – IGN

As someone who spent a good deal of time tending to The Entity’s beloved meathook on Dead By Daylight, I had high hopes for what the developers at Behavior Interactive would do next. And thankfully, they gave me another fresh idea in Meet Your Maker, a unique first-person action game that I can’t help but think about. Confronting the creativity and cruelty of your fellow players in a raid is tense and hilarious, building your own playground of destruction and having hours pass by as you watch players die to them. Your toolbelt options are a bit barebones, and the world and story aren’t even trying to do anything interesting. But I had never played a game like Meet Your Maker before. It still feels a little rough around the edges, but the fact that it’s freshly different makes me want to spend all my time fooling my friends.

Meet Your Maker takes place in an apocalyptic world like Mad Max. The flimsy story depicts a world plunged into an unnamed disease, where humanity battles each other for uncorrupted genetic material to create a cure. Play cool-looking robots with movement – and spend your time raiding outposts to collect genetic material and bring it back to the utterly creepy Chimera. She encourages you to kill everything you see, so she’s keeping humanity’s best interests at heart. Yes, and for now at least, the story doesn’t develop beyond this vague premise at all.

The good news is that no matter how uncooked the story is, the dungeon raid action it sets up is absolutely fantastic. Or spend time building your own fortress of lethal destruction for your allies to attack. Both are explosive, player-driven dungeons and his creator are nothing new, with Mario Maker being a popular example, but downright evil traps in first-person shooting perspectives like Meet Your Maker’s Doom. I am drawing a line.

As an attacking player, choose from a randomly selected list of outposts from the community across three difficulty levels. The average quality and structure of each varies greatly. Some creators lack imagination and just fill their bases with bad guys and shoot them, while others create confusing mazes filled with traps waiting to kill reckless explorers. Since you’re a badass robot, you have the advantage of being able to move quickly (especially if you use the all-important grapple hook and impressive double jump), and can wield a variety of ranged and melee weapons alongside other gadgets. Can be used together. like a grenade. Unfortunately, a single hit from him from almost any source can also kill you, sending you back to the beginning of the level. death. Even more painful is the very low ammunition available. That means you can only keep your distance and play it safe before you dive headlong into the unknown and have to confront what the worldbuilders have in store for you.

Fighting while dodging traps and fighting off mutants feels great.


Building bases is an expensive hobby, so you should spend most of your time exploring the levels of your fellow creators in order to gather the resources you need to level up your weapons. Luckily, doing so is a lot of fun. Not only because it’s great to wrestle with when dodging traps and fighting mutants, but also because he never plays the same stage twice. Some levels took you into dark underground areas to dodge tricky traps in narrow corridors, while others forced you to climb ominous towers filled with enemies, such as giant towers. Honing your skills with each new level and discovering great or terrible ideas that someone else has come up with is rarely boring. Like a brutal level where you had to navigate through passages surrounded by magma…

However, its action is hampered by quite a few bugs and general jankness. For example, the grapple hook gains a mind of its own to sway hard to pull in a direction you’re not shooting, or how the menu works. Accidentally trying to purchase an upgrade for which you don’t have enough supplies will lock you up for an extended period of time. Most of the issues are minor, but together they give you a “work in progress” kind of experience.

The real fun, though, is creating your own levels in hopes of completely breaking the spirit of your rivals. By using various building blocks, traps and his mobs of enemies, you can create practically any kind of dungeon to unleash on others. One of his particularly successful levels I created was an insidious mix of traps, enemies, and claustrophobic spaces that didn’t give the invaders a chance to catch their breath. Another level used lava blocks and aggressive mobs early on to trick players into permanently losing their ammo. The rest of the level gets pretty hard. Even smashing hostile levels as a raider can help you build your own levels as you discover the kinds of nasty tricks that tend to kill you and use them as inspiration.

Building huge levels and becoming a scary figure is also incredibly profitable. Players are rewarded with each death and can return to their base to collect bounties left behind by treasure hunters. You can unlock it to make that level even scarier. Plus, watch replays of each player’s attempts at the base to see in-play how they met their early demise You can also. Even more painful – so cool!

We already have an update roadmap, but the options are thin out of the box, so this is a good thing.


That said, one of the main issues with Meet Your Maker is that whether you’re building or adventuring, you currently have very few choices. He has only two playable characters, his four types of enemies, and a few weapons. Traps and their modifiers are the most fleshed out part of the 9 options you can choose from, each with a handful of mods that change how they work, but they can also have a few more options. Thankfully, Behavior Interactive is rolling this out with a similar live service model that made Dead By Daylight the remarkable game it is today.it’s already Suggested to look at the roadmap immediately after launchbut that’s a good thing, because there’s certainly a lot of room to grow. After spending about 30 hours exploring and building, I’m starting to feel constrained.

Meet Your Maker plays great co-op in any mode, whether you’re building your own level together or attacking someone else’s level. The buildings stay mostly the same, but it’s nice to have another eye and hand to help with the construction process. is a completely different experience. He said that if one player dies while exploring, the living player can revive them, and the ammo doubles hers, which is pretty cool. The only downside really is that friendly fire is turned on. Your friends can set traps or attract the attention of your enemies to kill you.

One of the things that’s a little odd about the multiplayer experience is the lack of separate level playlists for duos. When I create levels, I usually have one explorer in mind, so it’s a bit strange that two people enter the level and don’t get the intended experience. It would definitely be nice to be able to distinguish between singleplayer and multiplayer levels or at least he could provide extra resources for extra enemies and traps that only spawn when two players join a level together is.

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