Video Games

MultiVersus Review – IGN

Few companies have the abundance of recognizable and exciting characters needed to create a platform fighter that could rival something like Nintendo’s Super Smash Bros. series. Warner Bros., with the help of developer Player First Games, is trying to gather an eclectic list of fans’ favorite characters using an endless list of their movie and television studios. , And shaggy at once. The result causes some fun multiplayer confusion, but MultiVersus is ambitious to focus the laser on competitive multiplayer as well. As such, some of the more casual aspects are not well cooked, but prioritizing 2v2 online matches gives a new perspective on the increasingly crowded genre.

Unlike last year’s talented yet overwhelming Nickelodeon All-Star Brawl, MultiVersus clearly has significant support from the Warner Brothers family, and more importantly, the budget to carry out PlayerFirst’s vision. I have. Not only iconic faces like Superman, Batman and Wonder Woman’s DC superhero Trinity, but also Steven Universe, Iron Giant and even Game of Thrones characters are available to pilots. The first 17 people in the open beta are a bit small to my liking, but I’m not worried in the long run as the cast is already expanding in the coming months. LeBron James, a basketball and space jam superstar, has just been added. , And Rick and Morty are due to join him in August.

MultiVersus characters

Despite its compact size, the roster is diverse and unique, thanks to its impressive and loyal voice cast. It is these characters that let actors like John DiMaggio (Jake the Dog), Kevin Conroy (Batman), Matthew Lillard (Shaggy), Maisie Williams (Arya Stark) replay their roles. It helps a lot to make you feel real. It’s great to hear the voices of comics and movies that grew up hanging out with characters I’ve never met before. Beyond recognizable, we’ll also delve into additional features like Reindog. This is an original work that opens up the possibility for more new faces to join the battle.

Bread some bread

Matches in MultiVersus are free to fight 1v1, 2v2, or four in places such as the eerie Scooby-Doo-inspired mansion or the gadget-ridden Bat Cave Cave. Unfortunately, the sparse choice of stages is bland and lacks identity beyond these two prominent ones. The other three locations seem to be based on memorable locations, such as Adventure Time’s Tree House, but it seems that they can occur anywhere. Thankfully, music helps make up for this. I’m looking for an opportunity to quarrel at Sky Palace just to hear the amazing instrumental cover of Steven Universe’s theme.

Like Super Smash Bros., your goal is to damage enemies to make them easier to fly and kill in the voids on the edge of the screen. The character has two attack buttons that represent a normal hit and a flashy special attack, and perform different movements by pointing the analog stick up, down, or sideways as you unleash the attack. It’s recognizable, but it’s a well-executed system, and character control is as fast and fluid as platform fighter chaotic gameplay expects.

Controlling your character is as fast and fluid as I want.


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I almost always feel in full control. This may be due to the tight mobility options available on most rosters. You can use double jumps and evasion to navigate the airspace, avoid dangers, evade projectiles, and line up your own devastating attacks. The change from the standard is the lack of ledge grabs. That’s why Player First chose to enable wall jumps, which allow for exciting and bold saves by sticking to the side of the main platform and jumping safely instead of falling into fate.

Another big difference is that 2v2 mode is the main way to play, refreshing MultiVersus and setting it apart from the competition. These team battles are a lot of fun, and each character is assigned a class that promotes a particular playstyle that helps compliment their partner. Whether it’s a frontline tank, an intense Bruiser, an agile and deadly assassin, or a more sophisticated remote mage and support class. Everyone has a role to play in battle, and team composition is essential to successfully fighting experienced challengers. It’s a lot of fun to discover how Bugs Bunny and his toon gimmick combine with the protection and crowd control provided by Wonder Woman’s movements. I was naturally drawn to tanks like Superman and Iron Giant, but I learned the complexity of playing support as Steven Universe and each character becoming a better teammate.

Equip up to four different perks per match and add levels of customization to enhance your playstyle, support your partners, and even compete against your opponent’s team. Three of them can be perks that affect attributes such as movement speed and damage dealt. This will increase power if your teammates are equipped with the same. Signature perks fill the fourth slot, leaving a wall of fire behind the Iron Giant’s jet booster, hacking anvils if Taz eats an enemy projectile, and other specific character attacks and abilities. To change. The perks add a layer of meaningful strategy to each match you appreciate in all modes, but you can create a game plan, especially when I’m playing with someone.

The unfortunate side effect of focusing on competitive 2v2 is the lack of meaningful local multiplayer options. Now, just like online, you can play team battles and free for all with up to four people on one device, but if you want to do something chaotic, keep your friends interested. Not enough. Party experience. Items are sometimes entered in the FFA game type, but none of the rock, dynamite, and ice weapons can be enjoyed remotely to use the mayhem that has already occurred or to add amazing moments. .. Local multiplayer also means that the lack of stages is more obvious, making MultiVersus an unfortunate game for overall casual fun.

Collectible Caboodle

Characters and perks need to be unlocked, but thankfully MultiVersus has taken a big step in the right direction when it comes to monetizing free-to-play fighting games. The free play model has many negative implications and possible pitfalls, but it can also benefit fighting games as more people can feel free to try the game without dimming the game. I have. I do not want to do it. And decisively, Player First has avoided pay-to-win concerns by giving you access to everything that affects gameplay just by playing.

Benefits can only be unlocked by leveling up your character or using the free gold currency earned by playing matches and completing various daily missions and reward tracks. Characters, on the other hand, can be purchased with gold, a real money premium currency called Gleamium, or a character ticket available to those who have purchased an optional founder pack. From the beginning, only four characters will be unlocked, but after playing for a few hours, we’ve found that you can earn enough gold to unlock a new person. There is a good pace to learn one or two characters and move on to a new character once you have enough gold.

Gleamium is also used to unlock multiple cosmetic items such as character variant costumes, emotes, profile icons, and ringout animations. These cosmetics are fun. In particular, it’s a skin that transforms the character’s overall aesthetic into a voice line, like Jake’s Cake the Cat costume. However, some of the pricing for these items doesn’t match well with the available Gleamium bundles, so you’ll have to buy more than you need. This is not a new business practice, but it is still inadequate. Luau Velma or Batman: If you want to invest in The Animated Series skins, there is a cost. You don’t have to buy it, but if you get the right skins like the Black Lantern Superman, you’ll definitely want to steal your main fighter if the price is right. Not all cosmetics cost Gleamium. There are also other ways to get some of these items by leveling up each character with the Free Season Pass and Premium Season Pass rewards. I love the existence of these reasons to keep playing and engaging, even if you haven’t thrown away your money.

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