Video Games

Niantic Asked Pokémon GO Players Not to Visit Public Park Unless They’d Bought $30 In-Game Pass

Pokémon GO developer Niantic recently asked players to stay away from Las Vegas parks unless they purchased a $30 in-game content pass.

Sunset Park was the venue for the Pokémon GO Tour: Hoenn event, which ran from February 18-19. Players who pay $25 before New Year’s Day and $30 after New Year’s Day can participate in all sorts of extra activities in the game. About Ruby and Sapphire Pokemon.

Players descended on the park hoping to raid, capture, trade, and fight pocket monsters, but 17,000 regular players showed up and disrupted the local network, making it impossible for those who paid to use the game. It is said to be gone.

Players (and general users) didn’t have to pay to enter the park, but only to access additional content available in Pokémon GO itself.

As reported by euro gamer, the first day of the in-person event ended in frustration. Many players complained of being disconnected from raids or unable to fully log into the game due to network issues.

Niantic later acknowledged the issue in a tweet from the official Pokémon GO account, stating that “an additional 17,000 trainers entered the park without tickets, causing unstable connections throughout the day.”

In a subsequent tweet, the developer said “To ensure a smooth event for ticket holders on Sunday,” it asked trainers without tickets to stay out of public parks entirely.

The company has also extended the duration of some events held in the city and offered affected players a free bundle containing three premium and remote raid passes to help disgruntled paying customers. tried to appease

However, connectivity issues reportedly persisted throughout the weekend, despite calls to stay away from players without tickets.

Niantic claims the extra players are to blame, but this isn’t the first time something like this has happened in Pokémon GO. The first Pokémon GO Fest of 2017, like the most recent event in Las Vegas, ended in a notorious failure with many players struggling to connect to the game and connectivity issues plaguing other events. I got

Anthony is a freelance contributor covering science and video game news for IGN. With his 8+ years of experience covering the latest developments in multiple scientific fields, he has absolutely no time for cheating. Follow him on Twitter @BeardConGamer

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