Video Games

Resident Evil Re:Verse Review – IGN

Who will win the battle? Chris “Boulder” Redfield or Leon “The Hare” S. Kennedy? Can Hank get Ada Wong? What if Claire Redfield fights Jill Valentine? What if one of them could turn into a tyrant when they died? Resident Evil Re:Verse answers Resident Evil Re:Verse in the form of a third-person deathmatch shooter that launches as a free bonus for Resident Evil Village owners It’s the kind of question that seems to exist for. It definitely has its moments thanks to the amazing death mechanic that turns heroes into iconic monsters. It suffers from some notable balance issues and some bad monetization habits.

The concept is simple. From six Resident Evil heroes he chooses one, and six players are free to participate. The small roster is the lore roster of the series. Chris and Claire Redfield, Jill Valentine, Leon S. Kennedy, Ada Wong…and for some reason Hank. No (probably because he has no face), and no daughter, Rose. Apparently we only use the classic – which is fine for purists, but this meat grinder could definitely use more fresh blood.

Each character has a unique loadout consisting of two guns (a pistol with unlimited ammo and a special weapon) and two unique skills. Chris is a close-range killer armed with a right hook and fortitude. This will prevent you from being knocked down, staggered, or even killed while active. Combine that with his Assault Rifle and passive skills, dealing more damage as his health declines, making him a near-mid-range threat. Trade survivability for higher damage output and increased damage after dodging, allowing you to lay mines and knife at close range.

Leon is a versatile player. He heals when his health is low and wields a shotgun and roundhouse kick in close combat. He’s weak at mid-range, but makes up for his pistol with the ability to dual wield. Claire is equipped with a revolver and a passive that reloads when dodging, Adrenaline Quick in the form of his shot, and an Alternator that shocks nearby enemies. We’ll get to Ada and Hank a bit later, but all of the characters offer different playstyles and loadouts that blend nicely with their respective representations in the game.

Re:Verse is surprisingly fun until other issues get in the way.


After choosing your character, you’ll be thrown into one of two maps: RCPD or Baker House. Both look great thanks to her RE Engine. At least with the Comic Filter off, it looks like someone has put a web on your screen. Deathmatch is the name of the game here. It’s literally the only game mode Re:Verse offers. The goal is simple: kill as many people as possible before the 5 minute timer runs out. And oddly enough, it can be surprisingly fun, at least until Re:Verse’s other issues get in the way.

Re:Verse is primarily based on the hero shooter mold, but also incorporates classic arena shooter ideas. Power weapons spawn on the map after 1 minute. Weapons such as rocket launchers, grenade launchers, and lightning guns usually only fire one shot at him, but they do a lot of damage if they hit. If you’re not playing Leon or Claire, special weapon ammo is also scattered around the map, as are health-restoring green herbs, essential for long-term survival. Play smart by adding an element of strategy to the way you navigate, encouraging you to venture into otherwise dangerous areas to pick up power-ups that can change the outcome of a match. reward the

But the real game-changer is that, in typical Resident Evil fashion, death isn’t the end. Comes and chases survivors until they are killed outright, all the while building up energy. Destruction that can take out everyone around you if you play the cards correctly. However, before someone takes him away, he canister the Virus. increase. A single virus canister can be either Jack Baker (with chainsaw scissors) from Resident Evil 7, or Hunter Gamma from Resident Evil 3. Or Nemesis from Resident Evil 3.

Fighting survivors becomes a tense experience, as transformation occurs almost instantly upon death, and there is no way of knowing which monsters will emerge from the corpses of their victims seeking revenge. Generally, that means you’ll be escaping for your life the moment they fall.

Who wins is more complicated than just getting a lot of kills.


Creatures are very powerful and fun to play when you’re on the transforming side. I’m here. The first, like Super Tyrant’s Leaping Strike and Fat Mold’s Enrage, are usually aimed at closing the distance. The second, such as Hunter Gamma’s Devour and Nemesis’s Pursuing Tentacle, knocks down or executes the target depending on their remaining health.

Any of the creatures can clear a room in seconds, and each is appropriately scary. It means there is always a chance, even if it’s not. The only downside is that creatures lose health over time and eventually die no matter what. The question is how many people can I take with me before I leave.

However, who tops the leaderboard is more complicated than simply getting the most kills. Killing someone in the current top 3, maintaining a killstreak, getting a revenge kill, and performing a target will give you more points than a normal kill, but dying costs him 5 points. As a result a match can turn a dime on if someone runs in. In one match I made a good time as a survivor and continued killstreaks as a creature so I finished last to him second became. The top three players at the end of the match are considered the winners, so you can easily finish the game at the last minute, especially if you’re playing the right character for the situation you’re in. It adds tension to each match, but can also make the outcome feel more luck-based than it should be in a competitive game.

However, it’s not all a coincidence. It’s too early to have conclusive knowledge of the character’s powers, but at the moment Ada and Hank seem to outperform everyone else. He has high evasion and can dodge while at low health. I’m here. Other characters can win. All of the top three players, including myself, have played in Leon matches. But they are outliers, and the differences in character powers and usage are already pretty noticeable, and I don’t feel good with such a small roster. It’s always been used in almost every match I’ve played. It’s not uncommon for the top three to be completely Ada and Hank. they are very good

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As you play matches, you earn points that can be used to purchase perks for your character. 5 per survivor, 3 per creature. These can increase the damage or duration of skills, add critical hits to weapons to his damage, or enhance a character’s passives. It’s a standard one, but it’s quick and easy to unlock and allows expression for a lot of players – unless the perk in question is character-specific, unlocking one character will give anyone It opens up though. Perks also have upgradeable tiers, but as far as I can tell, the feature isn’t available yet.

Of course there is also the battle pass. Priced at $9.99, as you can imagine, you don’t get much for staying on the free tier. There are only a few rewards every other level. If you want to customize your character’s appearance, you basically have to open your wallet. The bigger problem is that some of the best perks, like virus canisters, herbs, and ammo that can be seen from a distance or boost damage from standard creature attacks, are locked behind the Battle Pass. These are all available on the free tier, but they are substantial gameplay benefits locked behind a system that rewards you by paying money. After paying for the Premium Pass, the points you earn will increase by 50% for him and unlock additional challenges.

Aggressive monetization in a game like this isn’t surprising, but the lack of content is. Not playful. Worse, there’s no way to play casual his matches unless you’re playing with your own friends in a passcode-protected private his lobby. There is no option to simply create a room and let people join or search for a room yourself. Capcom has promised more content is coming, and Re:Verse will need some balance changes to survive, but as it stands, this feels like a beta. For real I want you to spend money on it.

It’s a shame because Re:Verse is so much fun to play. Run around as Jack Baker and punch people in the face to welcome them into your family, take out a pair of pistols as Leon, take someone sneaking into town, or nail someone with the Nemesis rocket launcher. It’s all a great moment to be in. Resident Evil-flavoured action. Maps he only has two, but both are pretty well designed, with plenty of obstacles to navigate and set up ambushes. Good players can stay alive for long periods of time by stacking killstreaks and making sure they have enough virus canisters to transform into powerful creatures when downed. It’s a shame it feels so rushed and incomplete.

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