EA has revealed that its next-gen Skate game is undergoing console playtesting. The publisher didn’t say when, but it did share plenty of other new information about the highly anticipated game.
Revealed in a new episode of board room Ahead of the video series, the team at Full Circle announced that console playtests will eventually join PC playtests, and more information will be shared soon.
However, the developer did share some information about the progression system, but clarifies that it’s currently in early stages of development and that Skate will not have loot boxes.
Difficulty affects the rewards you get, with the hardest of the three levels (called Own It, Crush It, and Shut It Down) giving the most rewards. There are also modifiers to make the difficulty even higher (or lower).
The basic philosophy is “do cool things, get cool things”. So no matter what activity players are doing, they are always on their way to new rewards. They didn’t say much about them, but the rewards look like customization items.
As for what these activities are, Full Circle breaks them down into four main categories, but that doesn’t mean they won’t be added later.
Challenges are short solo experiences that pop in and out on a regular basis. That means it changes regularly and always offers players something new. Pop-ups are dynamic events around town, community events are events that players need to play together, and slowdowns are customizable, user-initiated events where players “get together and build friendships (or rivalries).” , practice, and show off. “.
Skate, originally announced as Skate 4, was renamed last July. This is also when EA announced that it was free to play, and at the same time asked playtesters to join them.
Ryan Dinsdale is an IGN freelancer and UK news editor. He talks about witchers all day long.