Video Games

Star Wars Jedi: Survivor Features a Ton of Accessibility Options

Respawn Entertainment and EA have revealed a number of accessibility settings that will ship with Star Wars Jedi: Survivor on PlayStation 5, Xbox series, and PC later this week.

“By adopting the disability community mantra ‘Nothing About Us Without Us,’ Respawn’s Accessibility Champions gathered direct feedback from the community to inform accessibility design choices and options.” explains Morgan Baker, Accessibility Program Lead at EA. In a blog post on the company’s website.

“We recognize that creating accessible player experiences is a never-ending journey, and we are proud of the team’s progress and relentless dedication.”

“We recognize that creating accessible player experiences is a never-ending journey, and we are proud of the team’s progress and relentless dedication.”


Star Wars Jedi: Survivor has five difficulty options, from Story Mode to Jedi Master, which can be switched on the fly as long as the player is not locked into combat. The game’s controls are also fully remappable, allowing gamers to change controller inputs to suit their needs.

Respawn also includes options that allow players to slow down protagonists, enemies, and the game world, making both combat and platforming more accessible to players with different reaction times.

Respawn Senior Director of Development Jonas Lundqvist said:. “It started as a feature that we thought would be useful in combat, but we quickly realized that it could be useful for anything that has a timing component.”

Additionally, players have the option to turn on the camera’s auto-target system and a navigation assistance setting that utilizes audio pings.

Further customization settings for visually impaired players allow users to scale the size of the HUD and change color profiles and colorblindness settings. You can also adjust the level of field of view and camera shake during gameplay.

“The game offers accessibility not just through options, but through conscious design choices,” said Baker. For example, an artist pays attention to his palette of colors for a particular experience, and key elements in the map are dual-coded so that the same information can be visually conveyed in multiple ways. ”

Players can also toggle and adjust the level of detail displayed in subtitles and closed captions. This can be customized to include turn signals.

Going forward, EA and Respawn plan to bring more accessibility options to Jedi: Survivor, including menu narration and high-contrast color modes. “Although we’re far from finished, design choices like this by Respawn show how we can create a game for everyone.”

The game launches on April 28th, and IGN’s review arrives a little early on April 26th at 8am PT. Respawn has already shared details about what fans can expect, including teasing the beloved Star Wars planets.

In previewing the game, IGN said: [we were] You systematically solved the problems I had with the Fallen Order. ”

Anthony is a freelance contributor covering science and video game news for IGN. With his 8+ years of experience covering the latest developments in multiple scientific fields, he has absolutely no time for cheating. Follow him on Twitter @BeardConGamer

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