Video Games

Star Wars: Outlaws Isn’t Going Down the Procedurally-Generated Worlds Route

Star Wars: Outlaws developer Massive Entertainment has revealed more about the game’s open world, declaring that it won’t follow a procedurally generated route like Starfield.

talk to edge magazinecreative director Julian Geraity said Outlaws, the new sci-fi adventure set between The Empire Strikes Back and Return of the Jedi, will be more “handmade” and ” We are taking an easy-to-manage approach,” he said.

“It’s a rough analogy, but the size of a planet is [equivalent to] “Two of the Assassin’s Creed Odyssey zones,” said Geraity. “Zone he could be two or three. But it’s not a grand ‘recreating the whole of England’ approach like this.”

These zones seem to refer to the regions that make up Odyssey’s gigantic map, but they’re still pretty big by themselves. Attica is one such example, covering all of Athens and a good portion of the surrounding area.

It’s unclear how many planets will appear in Outlaws, but Geraiti made it clear that it won’t be a virtually infinite open world like its space RPG Starfield. Bethesda’s latest will feature his 1,000+ planets with a lot of procedurally generated content, but it’s still more handcrafted than the developer’s previous games.

Outlaws will be announced at the 2023 Xbox Game Showcase, followed by a gameplay presentation shortly after. Starring Kay Vess, an outlaw seeking success in the Star Wars galaxy’s criminal underworld, fans are already obsessed with her axolotl-like alien pet, Nyx.

Ryan Dinsdale is a freelance reporter for IGN. He will talk about witchers all day long.

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