Video Games

The Last of Us Part 1 on PC Gets Huge 25GB Patch But Naughty Dog Still Isn’t Done

Naughty Dog has released a 25 GB patch for The Last of Us Part 1 for PC. This is his 7th update since the port was released just over a month ago.

The Last of Us Part I v1.0.4.0 targets framerate issues by further optimizing GPU and CPU performance and adding new options to adjust texture streaming rate. patch notes.

Also among the 22 bug fixes and improvements are texture and resolution enhancements when playing on low or medium settings, and fixes for a few instances that could lead to crashes.

Naughty Dog and PC port developer Iron Galaxy said they are “aggressively optimizing, working on game stability, and implementing additional fixes that will all be included in future updates released on a regular basis.” I’m here. Specifically, the companies say these updates will improve framerates, texture fidelity, and CPU optimizations.

The PC version of The Last of Us Part 1 was released with a number of technical issues leading to slow performance and excessive crashes. Two days after its release, he held a “mostly negative” rating on Steam, with over 9,000 reviews.Well, after a month and 7 patches, that steam rating Promoted to “Mixed” with approximately 18,000 user reviews.

Here’s the full list of Naughty Dog’s patch notes for The Last of Us v1.0.4.0:

  • Optimized CPU and GPU usage throughout the game
  • Improved texture fidelity and resolution on low and medium settings in-game
  • Improved graphics fidelity for low graphics presets in-game, especially water surfaces no longer appear black
  • Fixed a crash that could occur during shader build
  • Fixed a crash that could occur when exiting the main menu
  • Fixed a crash that could occur when dying after combat
  • Fixed an issue that could cause players to wait longer before loading into the game on first launch
  • When the player opens the HUD menu ([オプション]>[HUD]) added an option to lock and unlock performance statistics simultaneously.
  • If a particular setting can affect another setting ([オプション]>[表示]) has been added to the graphics menu to better explain it.
  • Added texture streaming rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping a cutscene during a critical load could cause the game to hang
  • Fixed an issue where shader loading warnings were not displayed on game restart
  • Updated VRAM bar to more accurately show OS + app usage
  • Fixed an issue where screen readers read the value of locked settings and suggested the same locked setting was active
  • Fixed an issue where aiming down while using keyboard and mouse (KBM) could increase camera sensitivity
  • Improved handling of certain commands that have the same KBM keybindings
  • Fixed Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for several menu options
  • [Ultrawide Displays] Fixed bow rangefinder reticle position

AMD

  • Fixed a crash that could occur on AMD CPUs with affinity limited to X3D cores
  • Fixed an issue where textures could render incorrectly on AMD GPUs

vapor

  • Fixed an issue where the achievement “It Can’t Be For Nothing” was not triggering despite having all other achievements

steam deck

  • AMD FSR 2 ([オプション]>[ディスプレイ]) was not enabled for Steam decks.

Jordan is a freelance writer at IGN covering games, shows and movies.

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