Video Games

Two Point Campus Review – IGN

Two Point Campus follows in the already impressive footsteps of its predecessor Two Point Hospital, dressing up a charming business management sim with goofy irreverence. Honestly, its quirky, quirky sense of humor is often missed more than hit. But it mostly fades into the background when you’re obsessed with laying out your new library, planning your dormitory, or throwing a sweet party at the student union.

In most cases, it comes down to balancing budgets, student satisfaction, and space requirements for running a university. It’s akin to Two Point Hospital in that last point: making the most of annoying geometry to cram into extra lecture halls and much-needed bathrooms tested my mental Tetris skills. , often forced to abandon the idea of ​​a perfect layout…for something functional. This can be a hassle at times, but it doesn’t really matter later when you get a bigger plot and can shape the buildings the way you like. I was given the much-appreciated freedom not to deal with it anymore.

Two Point Campus – Startup Screen

Sandbox mode is where Two Point Campus really shines, giving you the freedom to build your dream school in one of 12 different themed plots. Some are completely outlandish, like spy schools that use burger joints as covers. Others are a little more vanilla, like an Oxford-style campus in the English countryside. The same goes for the courses available, from general knowledge to actual night school. That’s right, it’s a knight with a K.

Each campus is introduced through a story-driven scenario with its own special rules. I definitely liked some of these more than others. There is a little thing called. Atmosphere, but I thought it was interesting. On the other hand, by running a parody of SoCal’s party school, the whole budget was based on student fun, but with very low profit margins and a poor return on investment for all the expensive equipment, it quickly I got bored mechanically. sponsored.

Going from a dingy prep school to a vibrant college is challenging.


However, you only need to complete 5 of these to unlock all 12 maps in sandbox mode. So if you don’t feel the purpose of the scenario, you can easily ignore it. And once outside the scope of the campaign, we enjoyed how the progression worked. The whole thing is leveled up, offering more course points and ‘Kudosh’. This unlocks more cosmetic options and proppable dooders. Course points can be used to add new programs or extend existing programs. This creates the rewarding feeling of going from a dingy backup school to a thriving university.

Not all courses are created equal. The aforementioned archeology program allows you to unearth artifacts that can be exhibited to increase the prestige of your campus or sold to fill your budget. Academic exercises revolve around the sport of cheeseball, where you can schedule games against rival schools to compete for glory. Not every course has its own mini-games like this, but there are some that allow you to create additional thematic goals to effectively practice and strive for during the school year.

However, the more in-depth campus management aspects can be a little frustrating.The UI is well organized and easy to read, but when it’s hard to quickly find the information you really want to access, like why a particular student is performing poorly. there is. Advice screens are very helpful in this regard. Because they usually tell you in plain language what the biggest problem is. But it doesn’t help much in understanding how the system works so that you can intuitively spot these problems in the future. There are also many things, like the Academic Overview, that for some reason wish they had tooltips. Superimposing different happiness and comfort factors is great, but it doesn’t always help us understand why a problem exists. It’s just that there is a problem.

The visual style of Two Point Campus is almost identical to Two Point Hospital, and everything is very readable. But that’s not my vibe either. In the same way that humor often doesn’t suit me, it rarely goes beyond what you find in children’s joke books, but the stylized, whimsical models and animations are a playable part of the early childhood section. It looks like a set… from a toy store. I don’t need every game I play to look like a photorealistic ray-traced military simulator, but I’m also not attracted to this particular aesthetic.

On the other hand, the various map themes excite me. There’s enough variety that any college you can imagine will probably have a perfect plot for it. I wish there were a few more carpet and wallpaper options in some rooms. Also, the inability to create sloping or curved buildings is a bit limiting. And I enjoy personalizing everything with posters, landscaping, and statues.

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