Video Games

Ubisoft Is Reportedly Working on an Assassin’s Creed 4: Black Flag Remake

Ubisoft is reportedly working on a remake of 2013’s Assassin’s Creed IV: Black Flag. However, it appears to be in its early stages and will take several years to complete.

according to Kotaku, The Ubisoft Singapore team is heavily involved in the development of the remake. The Singapore studio is currently working on Skull & Bones and is also helping advance the ocean tech for Assassin’s Creed.

According to an internal email seen by Kotaku, the Singapore studio is forcing developers to work on Skull and Bones directly in the office instead of remotely. The studio seems to be serving breakfast and dinner, but the move appears to be an attempt to pressure developers into working long hours to ship a closed beta scheduled for late August.

The Skull & Bones development team also reportedly discussed whether it would be possible to turn Skull & Bones into a more Black Flag game. That potentially means adding elements of cooperative exploration and hand-to-hand combat rather than just resource gathering mechanics and his PvP naval battles.

Is Skull and Bones Evolving?

Skull and Bones was first released in 2017, but has been delayed multiple times over the past few years. It was supposed to be released in November 2022, but was postponed to March 2023. Currently, the release date during the 2023-2024 fiscal year is undecided. At the Ubisoft Forward 2023 showcase, Ubisoft provided a live Sea Hut performance, and from August 25th he announced his closed beta period for Skull and Bones through the 28th.

Ubisoft recently confirmed it would be doubling down on its blockbuster series, so it’s no surprise that it’s going to focus on Assassin’s Creed.

Assassin’s Creed IV: Black Flag was first released in 2013. IGN’s review of Assassin’s Creed IV: Black Flag said, “The wonderful world of Assassin’s Creed IV: Black Flag has kept me hooked longer than any other game in the series.” “Even though the story wasn’t the strongest. In the dozens of hours I’ve spent, I never once had a hard time figuring out what to do.”

George Yang is a freelance writer for IGN. He has been writing about the industry since his 2019 and has also worked with other publications such as Insider, Kotaku, NPR and Variety.

When he’s not writing about video games, George is playing them. surprised! You can follow him on Twitter @yingyangfooey.

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