Video Games

Undisputed: Early Access Hands-On Preview

It’s widely accepted that the last truly great professional boxing game was 2011’s Fight Night Champions. Anytime in the last five years, you could have gotten a chance to throw some swings at The Thrill of the Fight or Creed: Rise to Glory. Both are decent boxing simulators. But now that he’s been over 12 years since Fight Night disappeared, developer Steel City Interactive may be reaching for his belt with the title with his Undisputed. I spent a few hours in the single-player skirmish mode and was amazed at how smooth the fighters’ movements were. It’s not exactly comparable to a real fighter plane, but it looks more dynamic and realistic than it does. No doubt it will be compared to that of the classic fighting game Undisputed.

Undisputed immediately asks you to spar with your basic opponent while you drop control. This is a tutorial that should never be skipped. , jabs, slips, blocks, weaves, power punches, uppercuts and more. You’ll learn a lot more button combinations here than in your average fighting game, but these controls are designed to mimic how professional fighters actually move in a fight, and boxers influences the fluidity of movement. It’s not very intuitive, but once you’re in the groove, it becomes progressively easier to anticipate your opponent’s rhythm and dodge, counter, or at least return punches.

Luckily, former flyweight champion Charlie Edwards is a great teacher. Defeat him in a simple KO match and Mohammed gets his Undisputed full roster of over 50 boxers, from Ali to Jessica his McCaskill. Indeed, fighters are locked into their respective weight classes. For example, a welterweight fighter can only fight other welterweight fighters. Here is the setup for each weight class available. Simplifying the 17 professional boxing weight classes, greatly simplifying the 8 divisions for men and 2 divisions for women, an Undisputed fight can be as simple as pitting fighters from two heavyweight classes against each other and, say, 2 It has a markedly different pace than two bantamweight classes playing against each other. fighter. Heavy fighters punch harder but tend to be healthier, while lighter classes are more agile.

Boxer attributes distinguish each of these fighters, and Undisputed is very detailed on what each of its six core stats does.


Boxer attributes distinguish each of these fighters, and Undisputed is very detailed on what each of its six core stats does. Vitality governs everything about how many and how often punches a fighter’s head and body can take, but you have to worry about heart rate management (the lower the BPM, the longer you can keep your hands up. can). To keep throwing punches effectively, you need to manage your stamina. This is practical, but can be difficult to manage if you are not used to it. Once your stamina is depleted, you’ll have to return to your corner long enough to regenerate it, but like head health and body health, your max stamina pool will deplete over the course of a fight, creating incentives to fight tactically. Instead of lamenting the other person.

Strength, speed, and defensive attributes each also contribute to a fighter’s effectiveness. There are so many sub-attributes here that can affect a fighter’s performance individually that it makes you think you’re playing an RPG. There is also a perk system that shakes up the dynamics of the ring. For example, with the Second Wind perk, you punch 25% harder and consume 25% less stamina for 30 seconds after being knocked down. This feels especially good when you hit hard enough to stun opponents and activate your own fighter’s adrenaline mode, though it’s rewarded with a satisfying jolt of controller vibration and sound effects. , you need to execute winning combos quickly to secure a knockout. Punch before your adrenaline runs out and leave yourself exhausted. This can be difficult if your opponent has the speed and skill to dodge and weave each punch. This means that you feel tense all the time.

There are so many sub-attributes here that can individually affect a fighter’s performance that it makes you think you’re playing an RPG.


After entering the main menu after the first battle, you can set up unlimited custom fights against the computer or against one friend in local one-on-one battles. You can also create your own boxer, but this option was greyed out during the demo, along with a career mode that is set to release at some point in Undisputed’s early access release schedule. Given how much detail and depth the fighter contains, I was intrigued by how deep its customization system could be.

When you’re ready to test your skills against other players, you can head into Undisputed’s ranked matchmaking mode. We didn’t even get a chance to experience live multiplayer in the pre-Early Access press builds, but it’s safe to assume that Undisputed’s longevity hinges on the quality of its online service and the fidelity of combat between online players.

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